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Thread: Official ZM map settings thread

  1. Default

    so far he hasnt changed or added anything so once you get to that map you might as well leave zmod for about an hour and go to another server till they get off it.
    Edit: Valve AND Zero would find a way to screw up a steel ball.

    I have never seen any other server that used to be so much fun to play on just get so properly rammed into the ground by one person's lazyness, incompetence and inability to grasp how to properly run a server.

  2. Default

    Quote Originally Posted by Kavinsky View Post
    so far he hasnt changed or added anything so once you get to that map you might as well leave zmod for about an hour and go to another server till they get off it.
    Eh, I still like the map enough as it is to play it, but no one other than myself will probably enjoy it until at least noblock is on. Increasing time till zombies first teleport in would be amazing though.

  3. Default

    I wouldn't mind those tweaks and a votemute feature, be kinda interesting to see how many people would honestly like to mute walter.

    Pitty regular players cant make a question vote, can you imagine how many people would vote yes when the question of do you thing walter should shut up about fast zombies and GTFO?
    Edit: Valve AND Zero would find a way to screw up a steel ball.

    I have never seen any other server that used to be so much fun to play on just get so properly rammed into the ground by one person's lazyness, incompetence and inability to grasp how to properly run a server.

  4. Default

    Map Name: zm_fourcorners
    Enable: the map
    Disable: nothing
    Change: nothing
    Reason: This was a pretty sick map but it went poof and the people want there zombie fix want to play this map..
    http://img34.imageshack.us/img34/1040/pinkym.jpg

  5. #15

    Default

    Can we work on getting the matrix map put in on the WCS server? That is a decent map.

  6. Default

    Map Name: zm_ATIX_helicopter
    Enable:
    Disable: noblock
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back



    Map Name: zm_spacestationflee_v2_fix
    Enable:
    Disable: noblock
    respawn: off
    teleport: first zombie is telephoned
    Change: limit the scout to 3
    Map Name: zm_boatescape5_remix
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back



    Map Name: zm_ATIX_helicopter_uefinal
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back





    Map Name: ze_licciana_escape_v1
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back


    Map Name: ze_rooftop_runaway2_v4
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back


    Map Name: ze_LOTR_Helms_Deep_v3_1
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back



    Map Name: ze_death_star_escape_v4_2
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back


    Map Name: ze_the_Mines_of_Moria_v4_1
    (whichever version of the map we play the most)
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back


    Map Name: ze_LOTR_Mount_Doom_v2_3F
    (same as above whichever version of the map we play the most)
    Enable:
    Disable: noblock
    respawn: off
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back


    Map Name: ze_titanic_escape_v2_2
    Enable:
    Disable: noblock
    respawn: off
    teleport: first zombie is telephoned
    Change: limit the scout to 3
    why: because the fast zombies just fly through each other and any other zombies that are in there way, catching up with the humans far faster than they would normally do on a cade map with noblock off, and limit the scout to 3 so we have enough firepower to hold the zombies back

  7. Default

    Indiana Jones escape map needs 15-20 second delay for zombie spawn time.

    And parachutes disabled.

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

  8. Default

    ze_indiana_jones_beta_x_004
    parachutes: off
    noblock: off
    Respawn: off
    Zombies: 1
    teleport: back to spawn, yes

    additional: is there anyway to rig up no block so the humans have it but the zombies dont Zero, that would solve alot of issues we've been having on these escapes.

  9. Default

    Kavinsky, NoBlock is on the escape maps because there are greefers that will just stop on a ladder or something and get everyone behind him tagged.

    There is also the possibility that someone will get stuck in someone on a ladder or rope, that happened to me and get the whole server pissed at me for "not moving" even though I couldn't.


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

  10. Default

    thats what a good admin is for, no warning or anything, just a quick prompt kick for anyone like that and if they do it again its a ban.

    Sorry but its just that with no block off the fast zombies catch up way too quickly and if people learn the map and learn how to navigate its obstacles quickly it becomes a non issue.

    and with the fast zombies disabled it becomes a cake walk for the humans and no one will want to play as the zombie no matter how many spawn at the begining.
    Last edited by Kavinsky; 01-26-2010 at 06:26 PM.

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