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Thread: Official ZM map settings thread

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  1. Default

    Quote Originally Posted by DrTran View Post
    Decimator that happens when the server thinks you team killed so it slays you for it the next round.
    All you have to do is type !zspawn and you'll come back to life as a humans.

    Holy shit the server starts each map with all talk off. Most zm admins turn it on though to hear everything that's going on. If you're human you can't hear the zombie's mic and vice versa and if you're on specator and you can't hear jack.
    Having alltalk on, especially on cade maps where you can't strategize at all to do ANYTHING is annoying. It was never like that, and whoever started it can fuck off.

  2. Default

    Quote Originally Posted by Oasis View Post
    Having alltalk on, especially on cade maps where you can't strategize at all to do ANYTHING is annoying. It was never like that, and whoever started it can fuck off.
    there used to be something called zombie talk.

    living zombies talk to living zombies, dead zombies talk to living humans.

    living/dead humans talk to living humans
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  3. Default

    NOTICE: PLEASE POST IN THE MAPS SECTION WITH A THREAD STARTING [CONFIGURE]
    http://www.ibisgaming.com/forums/forumdisplay.php?f=27

    All configuration changes are now handled in that section.

    Below is a list of things you can request to be configured:

    • parachutes: on or off
    • noblock: on or off
    • Respawn: on or off
    • Zombies: maximum number of random zombies that can be spawned at the start of a game (2 default)
    • knockback: can be reduced as a % of original
    • speed cap: this can slow the fast zombies down but only 1/2 works
    • reduce speed: this slows down all the zombies it is done by a % of original speed, currently this is done on all escape maps along with the above option
    • health: zombies health can be changed as a % of original, effects all zombies
    • teleport: first zombie is telephoned
    • physics: this is altered on every ze map that I install to allow moving objects to work. If moving objects are not working or if physics are messed up request this to be changed.
    • Zombie Spawn time: Do zombies need to start later or sooner?



  4. #4

    Default

    Quote Originally Posted by ZERO View Post
    NOTICE: PLEASE POST IN THE MAPS SECTION WITH A THREAD STARTING [CONFIGURE]
    http://www.ibisgaming.com/forums/forumdisplay.php?f=27

    All configuration changes are now handled in that section.

    Below is a list of things you can request to be configured:

    • parachutes: on or off
    • noblock: on or off
    • Respawn: on or off
    • Zombies: maximum number of random zombies that can be spawned at the start of a game (2 default)
    • knockback: can be reduced as a % of original
    • speed cap: this can slow the fast zombies down but only 1/2 works
    • reduce speed: this slows down all the zombies it is done by a % of original speed, currently this is done on all escape maps along with the above option
    • health: zombies health can be changed as a % of original, effects all zombies
    • teleport: first zombie is telephoned
    • physics: this is altered on every ze map that I install to allow moving objects to work. If moving objects are not working or if physics are messed up request this to be changed.
    • Zombie Spawn time: Do zombies need to start later or sooner?
    can i have this zombies number?

  5. Default

    Map Name: ZE_ ApertureSceeince_Final
    Enable: -
    Disable: -
    Change: Limit time of rounds from 5 to 8 minutes.
    Reason: The maps ends before the objective is completed making the map irrelevant and items under way too.

    Map Name: ze_Jurassicpark_escape_vi
    Enable: -
    Disable: Parachute
    Change: Round time from 5 to 6 minutes.
    Reason: Parachute destroys the purpose of almost half the map, round time needs to be 6 for humans to complete the objective



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  6. Default

    Quote Originally Posted by Meltdown View Post
    Map Name: ZE_ ApertureSceeince_Final
    Enable: -
    Disable: -
    Change: Limit time of rounds from 5 to 8 minutes.
    Reason: The maps ends before the objective is completed making the map irrelevant and items under way too.

    Map Name: ze_Jurassicpark_escape_vi
    Enable: -
    Disable: Parachute
    Change: Round time from 5 to 6 minutes.
    Reason: Parachute destroys the purpose of almost half the map, round time needs to be 6 for humans to complete the objective
    read zero's most recent post...

    this is the wrong place
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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