parachutes: on or off
- Keep them on.

noblock: on or off
- Off

Respawn: on or off
- Off

Zombies: maximum number of random zombies that can be spawned at the start of a game (2 default)
- 1 for cade maps, 2 for escape maps.

knockback: can be reduced as a % of original
- Currently the only thing i think is fine in the server.

speed cap: this can slow the fast zombies down but only 1/2 works
- Predators need a bit more speed.

reduce speed: this slows down all the zombies it is done by a % of original speed, currently this is done on all escape maps along with the above option
- No complaints.

health: zombies health can be changed as a % of original, effects all zombies
- No complaints

teleport: first zombie is telephoned
- Cade map no, Escape 1 is, and 1 isn't. Alpha zombie should be teleported.

physics: this is altered on every ze map that I install to allow moving objects to work. If moving objects are not working or if physics are messed up request this to be changed.
Non Currently, but i would like to add a few.

All talk on or off: OFF - Server is very anoying with all talk on.

Reduce #of players in server to about 34/35. It's to crowded and it ruins the fun when you cant move around and be flexible. Example: zm_hospital.

Add more time per round for cade maps: Change it back to 6 mins, 5 mins is to short.

Spawn time for the zombie: This correlates to the round limit time... go back to what it used to be same with the server run time.

I personally hate the zombie mod now, just a few changes though would make it alot better and enjoyable. I don't expect to see change, but i hope others agree with my idea's so maybe we can get the zombie mod back into it's prime. There is alot of traffic in it today, which is good, but the fun last about 5-10 mins because of the settings of the server.

That's just my opinion on what the servers like, people shouldnt expect to see me in the zm much anymore. Just like all the old regulars who gave up months ago.