I had an Idea sorta like this one.
Because in all seriousness, zombies have WAY too much heath, but that's because the humans have p90's and M249's - Weapons that you really cant find lying around. Although I saw a p90 at my local Gander Mountain, I lul'd pretty hard. They also have assault rifles too, so that debunks my "cant find em laying around thing"...
Anyway It should be:
Zombie: 700 - 1,000 Heath for the Alpha Zombie, 500 for the Recently infected.
- Maybe some special classes, one that explodes when killed, causing splash damage, like a boomer. One that has lower knock back because its rotting, but is really slow, because rigamortis set in. Just suggestions.
- Can re-spawn infinitely.
Humans: Only have access to normal guns, Pistols, shot guns, we could restrict the assault rifles and the sub-machine guns, then only allow like 2 or 3 per team.
- I think you should be able to get stabbed and live, then make the choice of going out in a blaze of glory, or staying with your team and fucking them over. You could say, "Oh I took falling damage, then when you turn (after a set amount of time, say, 2-3 minutes, maybe faster.) you try and infect all your friends. Though if your stabbed to the point of death, you insta-turn and can then attack your teammates.
- I remember say a while back that it would be interesting to see what people would do if they knew they were gunna turn, I personally would run out guns-a-blazing. Some would probably keep to themselves and wait to turn or maybe even break the cade XD
I would like to see a server like this, Ive played the ones were all the zombies are bots and there are like, 40 of them, they are okay, but face it, bots are fucking stupid, and cant break cades for shit, also, some cannot navigate maps properly.
In conclusion (Finally) I think we should at least give this a shot. It might be what CSS ZM really needs
Thanks a lot if you read all of that crap ^_^