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Thread: Fast Zombies.

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  1. Default

    Quote Originally Posted by Jeimuzu View Post
    Come on Res.. Let's go to that test server.. You be a fast zombie, I'll be human.. Winner decides if fast stays or not. I'll even change it to an escape map.
    I am game for that.


  2. Default

    After 1-2 rounds of Jarasic Park I taught Res and Mag how to survive against a fast zombie, and they kicked my ass. D=

    Though I suppose that's only when there isn't a bunch of people screwing stuff up..

    So really, fast zombies aren't the problem.. The idiots are.

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

  3. Default

    Quote Originally Posted by Jeimuzu View Post
    After 1-2 rounds of Jarasic Park I taught Res and Mag how to survive against a fast zombie, and they kicked my ass. D=

    Though I suppose that's only when there isn't a bunch of people screwing stuff up..

    So really, fast zombies aren't the problem.. The idiots are.
    And you know you aren't going to be rid of them.

  4. Default

    Here is what we should have as classes (my opinion.)

    Fast - Quick, lowest Hp, Small target, Short but can jump longer distance. (After we get rid of strafe running ill be okay with fasts.)

    Predator - Partial invisibility, decent speed, moderate health, highest jump.

    Classic (default) - High hp, slightly faster than a human, human jump height.

    Deformed (tank) - Highest hp, slow as fuck, hard target, very small jump.

    Misc class - Something new, like a zombie that can see though walls, or identify people through walls. like a "Seeker", partial blindness but has that Aura around the humans that he could then relay to his teammates, acts like a classic, has the stalker model. That's probably not possible in CSS but I like the Idea.

    Please criticize this as you see fit, put in suggestions and what not.

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