As you may know there has been very bad lag on the zm server. Some new and some old. Yesterday the server got some big updates that fixed a lot of exploits and thus has greatly reduced the number of crashes in the last 24 hours. In addition I have released major updates to some of my custom scripts such as auto equip that has immensely reduced round start lag.

With these software updates also comes some performance updates. The servers process priority has been increased to prevent lag spikes when clients connect and or disconnect from the server. Also the fps of the server has been doubled to provide greater overhead for server performance so that the server has an easier time producing its 66 effective tick rate. These changes should reduce what people refer to as "cpu server side lag". (note that it actually has little to do with the cpu of the server)

The other servers will also be updated with similar changes (with the exception of fps increases) in order to increase performance and reduce lag on them as well.