Quote Originally Posted by ZERO View Post
Poorly programed maps WILL cause lag. Especially any map that has vehicles. It is not even a matter of cpu usage as much as an issue of the limitations of the engine itself. Think of the server as a race track that lets cars go 200mph the problem is that the srcd can only go 150mph before it blows up. At the end of the day a problem in the programing of the game or the engine of a car can not be overcome by the quality of the road.
This vehicle lag is a new issue, it is persistent and consistent, and I've never seen the vehicles lag in this manner (not that I've been around here for very long). I have experienced the lag you are talking about, but this is something different. I'm all for avoiding vehicle maps if nothing is to be or can be done, but this does not seem like a problem of limitations. I guess the thing is what if this is a precursor to more problems in the future? Maybe fully diagnosing this systematic problem would help prevent another?