my argument with this is that when a player kills them self they are committing a form of stat manipulation by preventing another player from gaining EXP. In this case it shouldn't be about themselves but rather, there effect on the players in the server. Id also like to point out that in the server rules it states that exploiting things like the self slay command are against the rules. Though its not specific in our rules, i think its a dishonest and fairly shitty way to approach game play.
XII. Spec/Retry
1) No player shall enter spectate to avoid death.
2) No player shall reconnect or leave the server and come back to avoid death.
3) No player shall reconnect or leave the server and come back to play again in the same round.
4) Above applies to all servers for all players, should not be confused with allowing zombies to teleport to avoid death.
) Taking advantage of a mod
A) When used to break the normal functionality of the game
It should be defined in the rules that slaying yourself to avoid death from another player is in fact against the rules.
Last edited by DJ_MikeyRevile; 03-10-2012 at 12:03 PM.
Personal reform
if it kills both the hosties it was a fail smoke nade and would be seen as against the rules as you're blocking the objective if it's literally killing both hosties off.... which in turn should lead 2 admins punishing those who are doing it...
throwing a smoke nade in either of the hostie rooms on crackhoue is just fucking stupid as it's most likely going 2 kill the hosties, make you lose your cash, prevent the objective from being done and above all piss off admins.
this rule has never been a major issue, don't see why it's an issue now. the rule is no spamming the objective, but if the objective is in a small ass room.... it's kinda common sense 2 not throw say a poison smoke nade in that incredibly small room.
Maynard - The WCS Guy
Could we have the rules ammended so that you are unable to ward cs_Merridian at all? The spawns are on top of one another and the hosties are spread out so that if you ward on one level chances are you hit them on another.
rules updated 2 include that warding on Merridian is prohibited.
Maynard - The WCS Guy
For clarification purposes: Do you have the inheritance right of a race like vagabond from one map to another?
As in if I have vagabond on the previous map do I have dibs on it the next map?
races that are 1 per team are first come first serve. if you had it on the previous map, till the map went and changed 2 the new one, you reserve the right 2 have it that map as well. if you change your race at any point you lose the race.
Maynard - The WCS Guy