Page 31 of 37 FirstFirst ... 21 29 30 31 32 33 ... LastLast
Results 301 to 310 of 365

Thread: WCS Rules

  1. Default

    Seriously, are you reading what I say?

    Quote Originally Posted by maynard
    -the window in vegas is not in the skybox... you can't teleport into a skybox... some maps have hotspots where you can sneak through, but vegas is not one of them... and if it does have a hot spot I'm unaware of, that's not it. it's simply a high up window that races with tele or fly can get into.
    So the ruling is, Skybox is a place you can't teleport/fly into, except with a few possible holes. Noted.

    Quote Originally Posted by maynard View Post
    -rematch is passive. not sure what I could possibly do about it.
    Like I said, simply add the part about "by Eye Ra". People have claimed Pano is summoning because it takes them from where they are, and have warded sites/spawns because of it.

    Quote Originally Posted by maynard
    -no, you can't spawn 3000 of anything as all you're doing is spamming the server... and if you put a shitload of guns down, people will take them... which would violate the already existing rule. given our server is already incredibly unstable, it's quite obvious that doing that would be nothing more than spamming the server and not allowed.... you've been here 3 years mage... come on man...
    Let me restate, "if we're alone". If we're alone, or have classes with set weapons, we won't be giving them to teamates so it doesn't go against the current rule.

    Also, the problem isn't when it's "nothing more than spamming the server". The problem is when it's "using your ability in such a way that is not against the rules to gain an advantage". This is something that has come up a few times in the recent past, which is why I brought it up. Like you said, and I said, I KNOW WHAT IT MEANS, I'M TRYING TO GET YOU TO CLARIFY THINGS, as you asked people to do.

    Quote Originally Posted by maynard
    you seem 2 be the only person who has issue understanding this rule. I asked for people 2 ask for clarification on actual matters... not ones you're just making up as you go along for no reason. honestly, that rule is beyond simple 2 comprehend, not a single person in 3 years has ever had trouble understanding that rule, which means it clearly doesn't need clarification or any more depth added 2 it's wording. also, if you have flaming gloves... what are you doing? your self producing nades...
    Just because you don't see something doesn't mean it's true. I have had to clarify the nade ruling MANY times in the past, even before I had admin. I've only included things that have been issues, or can be issues if you don't update based upon recent rulings. I CAN go full rules lawyer on you if you care to see it, but I have avoided it, and once again, as I assumed you meant, only brought up things that have been or are issues.

    And on the Gloves, that's the item self producing, not a class.

  2. Default

    I'm well aware you can nitpick/go full lawyer about shit that no one is having issues with and try and claim they are one. but once again, that's not what I'm looking for.

    and yes, I know the nade rule kinda went it's own direction lol... not overly sure how exactly it came 2 be the way it is... prob from new admins enforcing shit that's not true as that's normally how things end up getting fucked... I will be making a thread eventually with a vote poll where you guys can decide how you want that rule 2 play out which would be

    -change it back 2 the original way which is no special nades on the objective at all.
    -keep the same as is now.

    I have a feeling you guys will want it reverted back 2 the original but 2 be sure will let you guys do a vote.



    throw all the suggestions at me you want, just make ones that are actual issues please, or gray area's that often come up and could use clarification. some of the things you said I fully agree on, and have already written down into my list for the changes... and some of the other things are like.... o_O?

    the goal of the re-vamp of the rules is 2 prevent confusion and bickering regarding rules... mostly that seems 2 fall on summons, nades and wards. if there's other things, feel free 2 list them.

    if it's not an issue coming up all the time, I'm not interested in it.... or at the very least coming up once in a while.

    ---------- Post added at 03:51 PM ---------- Previous post was at 03:45 PM ----------

    oh and

    "Like I said, simply add the part about "by Eye Ra". People have claimed Pano is summoning because it takes them from where they are, and have warded sites/spawns because of it."

    yes, now that I see what you are getting at, I agree on that. will further clarify that passive summons like rematch do not count for bypassing the no warding objectives rule... that you only can when a eye ra summons you.
    Last edited by maynard; 08-29-2012 at 03:58 PM.

    Maynard - The WCS Guy

  3. Default

    Quote Originally Posted by maynard View Post
    I will add a new rule stating that killing yourself via console is deemed an exploit of the server unless you're stuck in the map/glitched. granted if you find yourself in a glitch and are infused with the map and can't get out of it, a self slay in that situation would be acceptable as it would help not prolong the round.
    No more void trolling... QQ

    Least I can still jump off shit and in traps... Yay.

    Cut camping is not allowed off rule 4, we all have enough mental power to KNOW when the objective is and won't be completed and place punishment there after. I personally don't see it as needed in part of the rules. Will cut the confusion from idiots, and still allow for objective completion rule to stay in it's current perspective, which is just fine.

    Nade rule reverted.
    Last edited by Steamer; 09-02-2012 at 02:56 PM.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  4. Default

    5. Wards are not allowed to fully block an objective. Warding rooms that contain hostages is not allowed, however, if a shadow hunter is summoned to the objective, the shadow hunter does reserve the right to drop his wards. This rule applies too strider as well.


    Typo: the "to" before strider has an extra o
    I hit Brett right in the feels.

  5. #305

    Default

    Just to be clear... Hostie rescue zones CAN'T be warded by either side... Correct?
    The Complete WCS Guide
    (Click on it)


    "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."
    Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!
    Someone ever tries to kill you, you try to kill 'em right back.

  6. Default

    Quote Originally Posted by Erdenay View Post
    Just to be clear... Hostie rescue zones CAN'T be warded by either side... Correct?
    wrong.

    Maynard - The WCS Guy

  7. Default

    Quote Originally Posted by maynard View Post
    wrong.
    so that's not considered part of the objective?

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  8. Default

    as long as there's another route it's fine....

    look at office for example, the right side where the stairs come down into the rescue zone always ends up getting warded, it's never been an issue, nor is now.

    these situations are often situational, and a CT wanting 2 drop a ward in his spawn is fine... there's a huge difference between doing that, and purposely blocking off both ends.

    Maynard - The WCS Guy

  9. Default

    well my interpretation of what tom was talking about is whether or not wards can be placed directly inside the rescue zone. for example, on assault, can you place wards which touch the hostage rescue zone? keep in mind, there's only one zone there. i was under the impression that these zones were to be treated like bombsites, you can ward around them as long as there's a path and it's not touching the site itself.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  10. Default

    wards shouldn't touch the bombsite ever.

    the question what was asked of me was "can CT's ward there own spawn if there is a hostage zone close by it" my answer was yes, as each team reserves the right 2 ward there own spawn when needed 2 deal with mole's...

    as I said, it's situational and really comes down 2 if the person was just using a ward in combat, or if they had the hostages and were dropping them at the start of the rescue zone so no one can follow.

    from my understanding of the situation, there was no hostages involved in the scenario, it was simply a matter of "can a ward touch a rescue zone" and the answer 2 that would be yes, office being a prime example.

    tiz just another gray area.

    Maynard - The WCS Guy

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •