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    Actually, there are a few glaring problems with that post.

    First, it's FAR from the "same shit". Wanting to enter a fortified location is a far cry from trying to exit a fortified location. With hosties they are supposed to stay inside to protect them, so wards would be in tight corridors. With bomb, they are supposed to be OUT of the house, not CAMPING inside, which IS against the rules, no matter how you cut it. In this case, you hit the stragglers and campers, IF you can even ward effectively, more on that later.

    Second, any non-huge map would be as likely to "cause fucking mayhem." if everyone was warding. Luckily, we don't see everyone warding, and even if we did, that could be solved by restricting the race, not adding oppressive rules.

    Third, while we were playing with wards allowed, we had maybe one warder on each time at a time, no such "wardfest" happened. A possible outcome that can be dealt with using good tactics anyway.

    Fourth, the reason oft perpetuated in game, and the only one I ever heard from ANY sources, for the other no warding was that it was too easy to hit the objective when warding those things, or block off completely access. What you say makes little to no sense. How does warding the kitchen or front half of nipperhouse cause the game to become a wardfest in any fashion? There are MUCH better places to ward. However, the front half can easily block the basement access, and the kitchen can easily hit the tree site. For Italy and crackhouse, if you're not careful, you easily hit hosties, or block all access to one or both sets. Italy's house is just too small, crackhouse, almost everywhere would block off all access to one or both set of hosties.

    Fifth, Ts have no such time limit, no objective in there, they can ward it whenever. There's no race, Ts win every time.

    That "so every 1 is able 2 enjoy it" is just bullshit, and you know it. If THAT line was true, something would have been done about spidey and vaga a LONG time ago. Heck, they need more regulation on open maps like nipperhouse and crackhouse than shadow hunters should in the first place. Vaga really shines on this map(crackhouse), and causes MANY people not to have fun.

    On a related note, why have you never added anything about estate? Or at the very least, why have you ignored it every time I've brought it up. Could we get some criteria on what makes an area "unwardable", since there is nothing consistent in how it's been dealt with.
    Last edited by Blackmage; 01-12-2012 at 04:16 AM.

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