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Thread: WCS Rules

  1. #211
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    Quote Originally Posted by blackmail242 View Post
    Buy a lace. Simple :P that or go to a race with a natrual lace like shadow of the void
    Ok, but in addition, how does this differ from the wards rule? Buying an anti-ward (far cheaper than lace I might add), stops those, so why would this be different?
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    Quote Originally Posted by Chef C Green View Post
    Ok, but in addition, how does this differ from the wards rule?
    because it's not a ward... and the only way it's going 2 pwwn an entire team is if they are standing in the same room... most people on crackhouse will get sucked against a wall... it's only those in the exact same room that would be in serious danger.

    ---------- Post added at 07:48 PM ---------- Previous post was at 07:41 PM ----------

    Rule 11 added...

    Quote Originally Posted by maynard View Post
    11. Respect races that are limited per team. A person on a race that is limited per team reserves the right to play it as long as they see fit, in the event of a map change or server crash, those who were playing limited per team races reserve the right to continue playing the race.

    Maynard - The WCS Guy

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    Quote Originally Posted by maynard View Post
    because it's not a ward... and the only way it's going 2 pwwn an entire team is if they are standing in the same room... most people on crackhouse will get sucked against a wall... it's only those in the exact same room that would be in serious danger.
    void will also kill people through walls, so anyone in a room adjascent to the one in which the void goes off is also in danger if the void is close enough to a wall. not arguing that it equates to a ward, just a comment

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    As said, buy a lace. It can decimate almost an entire team, but that's just the teams stupidity. It isn't like you can control that much, pretty much have to tell players not to enter the house on that race, which is BS.
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  5. #215
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    Quote Originally Posted by maynard View Post
    because it's not a ward... and the only way it's going 2 pwwn an entire team is if they are standing in the same room... most people on crackhouse will get sucked against a wall... it's only those in the exact same room that would be in serious danger.
    I am aware it is not a ward, what I meant by that comment is what the ward rule fixes. When it was implemented, I assume it was because a ward takes up a large damage area and can go through multiple floors of the house? The Void in this scenario is no different. In the demo I posted, the first tick alone shows 4 players die, NONE in the same room as person using void, but rather above and in adjacent rooms (as Brett mentioned). It's for this reason I believed this ultimate would be a bit OP on crackhouse simply because all T's spawn in the house. Why should T's need to run out of the house to escape the damage radius of this attack when they're supposed to be holding back the CT's from getting the hostages within?

    As for the lace, yes you can buy one but you can also buy anti-ward which would fix the ward problem just the same... which seems odd to take two different views on two features that pose the same threat in this case. Also, I agree it does seem BS if Void classes were not allowed in the house as Steamer said, but given that Terrorists NEED to buy a lace or use a lace class to survive this attack is unbalanced (i.e. even though CT's are affected just the same, THEY don't spawn in the house and thus don't ALL have to go in at once, just send the void to raid the house in a sense and have the rest of the CT's take care of the stragglers). Not saying we should add a rule like that, just pointing out possible manipulative aspects of the map+race.
    Artist's Representation - "Finding life on the go board"

  6. #216

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    Quote Originally Posted by Chef C Green View Post
    I am aware it is not a ward, what I meant by that comment is what the ward rule fixes. When it was implemented, I assume it was because a ward takes up a large damage area and can go through multiple floors of the house? The Void in this scenario is no different. In the demo I posted, the first tick alone shows 4 players die, NONE in the same room as person using void, but rather above and in adjacent rooms (as Brett mentioned). It's for this reason I believed this ultimate would be a bit OP on crackhouse simply because all T's spawn in the house. Why should T's need to run out of the house to escape the damage radius of this attack when they're supposed to be holding back the CT's from getting the hostages within?

    As for the lace, yes you can buy one but you can also buy anti-ward which would fix the ward problem just the same... which seems odd to take two different views on two features that pose the same threat in this case. Also, I agree it does seem BS if Void classes were not allowed in the house as Steamer said, but given that Terrorists NEED to buy a lace or use a lace class to survive this attack is unbalanced (i.e. even though CT's are affected just the same, THEY don't spawn in the house and thus don't ALL have to go in at once, just send the void to raid the house in a sense and have the rest of the CT's take care of the stragglers). Not saying we should add a rule like that, just pointing out possible manipulative aspects of the map+race.
    Stop whining..
    I have rarely been killed by a void as a T on crack house. How and Why you might ask? Because im not a moron rushing out the front door all the time, which in fact happens to be the most likley place for a void to go off as it is the quickest route for a CT to enter the house, it is about adapting to other players races and play style, not restricting shit because you suck. Wards are restricted for there duration, radius, and conflict with objectives.
    Personal reform

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    The difference is that a ward will hurt everytime you drop one. The Void only proc's at a 28% rate. While it may rape the other team it happens at most, 1 in 4 times. I have Void maxed and I can barely get that. Ultimately it is just a round that it happens on. When a void procs it is suppose to kill a chunk of the other team.
    Quote Originally Posted by ZERO View Post
    Logically I reserve the right to step in at any time and make a final judgement. Any judgement made by me can only be reversed by me.

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    oh the joys of hearing the people screaming in agony when they get killed by my void on crackhouse, makes me happy on the inside

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    Also not sure if anyone has mentioned this cause each of you wrote a fucking novel: Wards hurt hosties and Voids don't. Ontop of that wards slow people, last longer and can be placed where the player chooses. Voids on the other hand as rosie said only procs at 28% each round. So in short if you are lucky you can get it 1/4 rounds/lives.

  10. Default

    Quote Originally Posted by blackmail242 View Post
    Also not sure if anyone has mentioned this cause each of you wrote a fucking novel: Wards hurt hosties and Voids don't. Ontop of that wards slow people, last longer and can be placed where the player chooses. Voids on the other hand as rosie said only procs at 28% each round. So in short if you are lucky you can get it 1/4 rounds/lives.
    Yup...this.

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