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  1. Default

    I still never got a clear answer to my question.

    And yea, if your not heading to the objective or being an asset to getting the objective done by 1:00, your a useless teammate. If everyone is dead and your still sitting in the same spot or running circles in the same area, Im going to be annoyed.


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

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    regarding the objective time limit... it really comes down 2 the person... everyone is responsible for making sure they do their part... if you drag your ass, and don't get 2 the objective in time, well that will be seen as you not doing the objective... depending on the race you're playing, you should know how long it will take you 2 get where you need 2 be.

    if there's only a couple people left on your team, you should be helping them as best you can, not hanging back and trying 2 just get some kills with eye ra.

    completing the objective must always be respected and attempted.



    regarding the nade on objectives.. not sure what's so hard 2 understand about this? the rules clearly state that a clear path must be available 2 the opposing team for the objective at all times... I can easily throw a fire nade on a bombsite, and it still have more than enough room for a CT 2 come and defuse the bomb... a poison smoke nade is a diff matter as it's a far bigger damage radius... each person needs 2 make a judgement that if where they throw whatever it is they are throwing, that it wont conflict with the existing rules.

    If you guys really want, we could always just say no special nades, or regular nade spamming on the objectives... I know originally that is how we had it.. over time it did end up changing.. not sure how or when... but the way it stands now, if people are smart, and read the rules... they really shouldn't have an issue.

    Maynard - The WCS Guy

  3. Default

    The issue we have is basically the hell hunterclass on dust2 on bombsite B. He can sit up there in the skybox above it drop a poison nade on the hallway a fire one on the double doors and then lay fire down on the third entrance with his ulti. Thats if they play fair.

    If not then they just throw a fucken nade no matter what type on the bomb or relatively close and just sit there waiting to here hurt to unleash the hell that is their ultimate

  4. Default

    So next time I see a hell hunter cook a smoke after planting a bomb for the sole reason of droping it when they get shot will get a nice boot in their ass


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

  5. Default

    Blackmail i know you aren't suggesting that Hell hunter is OP in some way on dust 2? I don't care how many smokes he throws or what he does, the class is perfectly balanced and fun to play and should be left alone.

    On the objective rule, i have never seen any punishment whats so ever about people camping or being useless. Not once have i seen some1 being slayed the next round for making all the people watch fail teammates not doing their objectives and wasting every1s time. There should be a rule of some sorts were at a certain time like 1 minute mark you should be moving to the objective and trying to attempt it. If its a bomb map, you can take your time because it only takes a few seconds to plant the bomb, but if its a hostie map, it takes a long time to get the hosties to the rescue zone and that's were i would love to see more punishment.

    I also understand that sometimes you just have to do a safe round were you don't have enough money so you are trying to keep your gun, but too many times i see people playing vaga's and just teleporting around the map with their head up their ass and not doing shit, for times like those, i really wish they would get slain the ROUND AFTER so they would be forced to watch every1 play for the entire round like we had to watch him play and do nothing the previous round.

  6. Default

    Quote Originally Posted by HypeRNT View Post
    I also understand that sometimes you just have to do a safe round were you don't have enough money so you are trying to keep your gun, but too many times i see people playing vaga's and just teleporting around the map with their head up their ass and not doing shit, for times like those, i really wish they would get slain the ROUND AFTER so they would be forced to watch every1 play for the entire round like we had to watch him play and do nothing the previous round.
    That would need to be handled very delicately or it would be like blowing up Hoover Dam and unleashing a lake of salty tears onto the abuse section of the forums.

    Tastes like your moms kisses.

  7. #7

    Default

    Quote Originally Posted by HypeRNT View Post
    On the objective rule, i have never seen any punishment whats so ever about people camping or being useless. Not once have i seen some1 being slayed the next round for making all the people watch fail teammates not doing their objectives and wasting every1s time. There should be a rule of some sorts were at a certain time like 1 minute mark you should be moving to the objective and trying to attempt it. If its a bomb map, you can take your time because it only takes a few seconds to plant the bomb, but if its a hostie map, it takes a long time to get the hosties to the rescue zone and that's were i would love to see more punishment.

    I also understand that sometimes you just have to do a safe round were you don't have enough money so you are trying to keep your gun, but too many times i see people playing vaga's and just teleporting around the map with their head up their ass and not doing shit, for times like those, i really wish they would get slain the ROUND AFTER so they would be forced to watch every1 play for the entire round like we had to watch him play and do nothing the previous round.
    That means you either haven't played with me enough or didn't pay attention
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  8. #8

    Default

    This is on Wards (Shadow Hunter / Strider's) and people's opinion on Hostage Rescue Zones. Something I wanted to get cleared up after playing cs_crackhouse earlier.

    I know most Hostage Rescue Zones (HRZ for sake of this) are CT spawn related and what not, but is it really considered warding the objective if the hostages are still staying put in their original location?
    Ex. cs_italy, T vaga teles long route to get to CT spawn and always lands at gate with the lamp post. CT shadow hunter sets wards there knowing this - is he in the wrong?
    And
    Ex. cs_crackhouse, CT shadowhunter camps warehouse corner (entering from start of game, take left corner), which is closest to HRZ. Is he wrong for warding there to get people on outside??

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