the same issue arises in office for example. and maps that have many hostage rescue zones.
Many people say that "well i warded one of the rescue zones, but there is ANOTHER hostie zone to take the hosties to, so technically speaking i am not "blocking the objective" since the CTs can still take them around the wards to the other hosties rescue zone.
The same goes for bombsites. Someone said that "well the bomb is ALREADY planted at A, why cant i bomb B? its not interfering with the objective!...
or The bomb is DROPPED, i could ward a bombsite if i want to because someone is camping the bomb, by the time someone picks it up and choses a bombsite, the wards either faded or they can go to other bombsite...
There is also people bitching about a shadow hunter running with hosties following him, and drops a ward at the market entrance AFTER him (and hosties run through that ward )towards rescue zone on italy, basically disallowing the T to follow him down that path and they are forced to go around the map to make it...
i mean these are all "exceptional cases" that ppl keep questioning, along with your suggestions. and usually we take them case by case.
now to answer u based on what "I" know, do not take this as a final answer until maynard confirms or denies this but:
The most important rule is to be able to complete the objective, i WISH that we could "partially" ward a hostie zone at that corner as long as the hosties have a clear path to be rescued. So if u warded the gate, there is still place to run with hosties inside the rescue zone. same on crackhouse, same for bombsites as long as the wards dnt touch the bomb itself and there is enough place to both plant/defuse the bombsite..
if such ward happened i wouldnt go ape-nuts banning people for it, because its a gray area, what i can tell you is that , based on our rules and to SIMPLIFY these technicalities, we can say that you CANT have a ward TOUCH any rescue or bombsite, regardless of where they are. That would solve a all problems, and this is what you should go by until maynard shows up ..
BUT to be fair, and i am pushing for this because i have accidentally done it myself: "technically speaking maynard" the rules say to not block COMPLETELY the "OBJECTIVE" with a ward.
the key problem is definining the word OBJECTIVE: is it the bombsite/rescue zone itself? or the team MISSION?
the following is MY opinion and wish: you should be "technically" ABLE to ward a rescue zone /bombsite (partially, on the side, if there is only one of them, as long as there is a path INSIDE it to rescue hosties or plant/defuse) AND you should be able to ward completely a rescue zone or bombsite if there is TWO+ of them, as long as the bomb/hosties arent already there and get hit by wards, bceause the other team can go plant and save hosties on the other one.
but this is my opinion,
tl;dr : until maynard shows up, read only the paragraph with yellow text.








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