Page 1 of 10 1 2 3 ... LastLast
Results 1 to 10 of 96

Thread: WCS Race Balance

  1. Arrow WCS Race Balance

    Official Thread For Race Balance Discussion

    This thread is for discussing and recommending changes to current races.

    To view the current selection of races go here: http://www.ibisgaming.com/forums/showthread.php?t=2236

    To suggest a change follow this format:

    1. Copy the current posted version of the race found in the thread above
    2. Using {} Show your own idea of how you think it should be adjacent to the current value also you can use it to indicate something is broken
    3. Use <> to recommend additional changes that are beyond the current options as a comment after the raceinfo

    Below is an example of these 3 easy steps in use:

    Evangelion 01
    Required Level: 400{600}
    Levels per ability: 8{12}
    (DEAGLE/P90 only)
    Prog knife: *Shot vibrations who dmg and knock back your enemy
    AT-Field: *5-30% chance to absorb damage
    Positronkanon
    : *1-7% chance to do 160-300 damage
    Cycloton Positrongun: *5-55% chance to paralize with you Cycloton Positrongun [p90]
    Langinus throw: *50-120 damage by throwing the holy lance who stuck into Lilith
    <There should be levels of cooldown for the ultimate. It is hard to use but it should be made easier by being able to fire it more often>

    Rapscallion
    Required Level: 80{120}
    Levels per ability: 5{8}
    (knife only)
    Flickering Shadows: *10-55% chance to be invisible from far
    Adrinaline: *
    20-60% more speed
    {BROKEN}Blades: *5-22% chance to do double knife damage
    Levitation: *68-26% of normal gravity
    Complete Invisibility
    : *Invisible when not moving [every 5-0sec]{4-0sec}
    <Blades does not apply damage and needs to be fixed>

    You can also make normal posts in here to discuss changes with each other and to discuss problems with races in more detail. Note however that only suggestions, problems and changes recommended that are posted using the above format will be evaluated.

    Also you can view the most recent accepted recommendations in this thread: http://www.ibisgaming.com/forums/sho...7236#post37236 and they will be indicated with []

    Lastly you can view the changes that will occur in the next update in that same thread and those changes will be indicated by an *






  2. Default

    Evangelion 01
    Required Level: 400{600}
    Levels per ability: 8{12}
    (DEAGLE/P90 only)
    Prog knife: *Shot vibrations who dmg and knock back your enemy
    AT-Field: *5-30% chance to absorb damage
    Positronkanon: *1-7% chance to do 160-300 damage
    Cycloton Positrongun: *5-55% chance to paralize with you Cycloton Positrongun [p90]
    Langinus throw: *50-120 damage by throwing the holy lance who stuck into Lilith

    <remove the long-jump and speed to balance out the race. That makes it weaker to faster races (since I don't believe it has ANY weaknesses)>

  3. Default

    Evangelion 01
    Required Level: 400{650}

    the doors being fixed would be nice. when you're on the move and then open a door and it takes 3 and a half seconds 2 open, it's kind of annoying.

    I'm not gonna write down changes for all race lvl's. but they deff need 2 be spread out. people can lvl way 2 fast. it was harder 2 get eva when it was 275 prior 2 the new races. now people get like lvl 400 in 3 days, that's just lame.

    also it seems like on the forums GG ZM and pub all get a little display thing showing how much they play those server. but us in WCS get nothing. would be nice if there was something that showed your total lvl.

    also make it so the hosties don't fuck you over. when ever a hostie touches you, you are like 100% stuck and have 2 hit the jump button like 10 times 2 get out of it. makes doing the objective real hard sometimes.
    Last edited by maynard; 11-05-2009 at 08:10 PM.

    Maynard - The WCS Guy

  4. Default

    Vagabond
    Required Level: 170
    Levels per ability: 5
    (Scout only)

    Flickering Shadows: *30-48% chance to be invisible from far
    Adrinaline: *20-66% speed increase
    Scout: *13-55% chance to deal extra damage
    Levitation: *Lower gravity to .68-.26 of normal
    Complete Invisibility: *Teleport to and become invisible 620-1600ft

    Vagalion
    Required Level: 180
    Levels per ability: 5
    (Knifeonly)

    Flickering Shadows: *20-42% chance to be invisible from far
    Adrinaline: *20-56% speed increase
    Blade: *1-13 extra damage
    Levitation: *Lower gravity to .68-.46 of normal
    Complete Invisibility: *Teleport to and become invisible 620-1600ft

    <Switch the abilities of these two.

    The knife race has lower or equal in all stats, is easier to detect due to how he teleports(the ring residue on tele and return, compared to short dust when you leave), and for some reason the knife race doesn't have a knife when he's invisible, yet the scout race does.

    The scout also turns it's shots into one hit kills much of the time, but the knife doesn't make much of a difference(well, won't), since it doesn't turn the left click into anything useful, and the right click will still be 1 right cripple, 2 right kill.>

    Evangelion 01
    Required Level: 400
    Levels per ability: 8
    (DEAGLE/P90 only)
    Prog knife: *Shot vibrations who dmg and knock back your enemy
    AT-Field: *5-30% chance to absorb damage
    Positronkanon: *1-7% chance to do 160-300 damage
    Cycloton Positrongun: *5-55% chance to paralize with you Cycloton Positrongun [p90]
    Langinus throw: *50-120 damage by throwing the holy lance who stuck into Lilith

    <Remove all access to the shopmenu>

    Spider Man
    Required Level: 115
    Levels per ability: 5

    Spider sense: *17-30% chance to evade shots
    Agility: *Jump 20-160% further and run 10-40% faster
    Web-shooters: *13-31% chance to entangle enemy in web
    Weblines: use your Weblines to travel

    <Add some form of delay to the weblines, probably minimal, to slow down the hispeed highjinx>

    Strider Hiryu
    Required Level: 120
    Levels per ability: 4

    Flying Dragon: *Bind +fly hold to fly, release to land 1-4 speed
    Advanced High Jump: *10-30% chance to increase high jump on a kill
    Kayakujutsu: *Bind strider to use, The art of fire and explosives
    Portal: *Save and teleport to location

    <Change Kayakujutsu bind to ability to streamline wards>

  5. Default

    definately fix blades for rapscallion. When you max out the skill it should always deal double, or at least like 70% of the time.

    Athena
    Required Level: 110
    Levels per ability: 5
    Athena's Realm: *12-33% chance to do 20-60% more damage
    Athena's Spear: *13-33% chance for extra damage
    Necalace of Immunity: *10-45% chance to be immune to ultimates
    Golden Helmet: *20-66% chance to evade head shots
    *Medusa's gaze: *Freeze 3-4 people at 550-750ft
    <increase time the people are frozen. maybe make the time leveled? like lv. 1 will freeze for 1.7 sec, but lv. 5 will freeze for like 3 or 3.5>

  6. Default

    I can use the teleport from the scout race on the knife version also I can update and fig the damage for that race.

    I am not sure if I can level freeze time but I could increase it and level the coodown time instead.

    For spiderman maybe I should level the cooldown also that and a lot of these races need more levels. I will be posting this weekend with my recommend changes.



  7. Default

    i think spiderman is fine. esp. the lack of cooldown for it's ultimate. if anything, i'd reduce the distance traveled w/ ultimate by a little, as i could have maxed out weblines, but any higher than 3 or 4, you travel just way too damn fast and far to control easily.

    What would be awesome though, would be if you hit an enemy w/ your weblines, they'd be stuck/blinded/somehow effected. Maybe it would pull them towards you or fooled w/ them somehow.

    panorama, the one skill says it turns the enemy's view upsidedown, but actuually triggers drugs on them. Change the wording for that skill to be more clear.

    more will probabky come later

  8. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    i think spiderman is fine. esp. the lack of cooldown for it's ultimate. if anything, i'd reduce the distance traveled w/ ultimate by a little, as i could have maxed out weblines, but any higher than 3 or 4, you travel just way too damn fast and far to control easily.

    What would be awesome though, would be if you hit an enemy w/ your weblines, they'd be stuck/blinded/somehow effected. Maybe it would pull them towards you or fooled w/ them somehow.

    panorama, the one skill says it turns the enemy's view upsidedown, but actuually triggers drugs on them. Change the wording for that skill to be more clear.

    more will probabky come later
    agreed spiderman is fine. if people want 2 freak out and fly around big open maps using there ultimate constantly, let them. cause they're gonna die when they try 2 land back on the ground Lol.

    Maynard - The WCS Guy

  9. Default

    it would be nice if the reaction of turning visible and ability to shoot was quicker for Vagabond... you lose the suprise due to a one to two second response after becoming visible before you can fire the rifle...

    it would be nice if the Eva could at least drop the bomb, much like it happens to Vagabond, so that the objective can be executed without having to wait for Eva to die...

    it would be nice if damage was remove from Strider's landing or coming to ground...

    It would be nice if someone would show me how to fly as the friggin crow when playing Magician...

    other wise each race has a pro and con... despite people cry'n that one race is better than other... And there should be allowed two Vagabonds per team... so when Patriot and I play we don't have to change what we are great at playing as or switch teams... And get rid of that Rapscillion, it is a thorn to my Vagabond class...

    ~Chronic
    Last edited by ChronicVT; 11-09-2009 at 09:44 AM.

  10. Default

    Here is my ideas for changes. Basically increase the level requirements for all the new races. It is apparent that they are balanced with the old races even at a high level requirement. Also it has been seen that they level very quickly and so increases to their level caps to increase leveling time. These changes will result in a better dispersion of the races and will get people to actually play with a race before they can unlock the next one. If you already use a race these changes would not effect it other than require you to level it more.

    Quote Originally Posted by ZERO View Post
    Evangelion 01
    Required Level: 400{700}
    Levels per ability: 8{16}
    (DEAGLE/P90 only)
    Prog knife: *Shot vibrations who dmg and knock back your enemy
    AT-Field: *5-30% chance to absorb damage
    Positronkanon
    : *1-7% chance to do 160-300 damage
    Cycloton Positrongun: *5-55% chance to paralize with you Cycloton Positrongun [p90]
    Langinus throw: *50-120 damage by throwing the holy lance who stuck into Lilith
    Raiden
    Required Level: 10 {120}
    Levels per ability: 5 {7}
    Fighting Thunder: *Chance to do 90-240% more nade damage
    Thundrbolt: *25% chance to do 30-240% more damage
    Thunder God: *25% chance to shake enemy 1-5 seconds
    Raidens Rath: *Damage 3-5 enemies at longer ranges
    Magician
    Required Level: 10 {130}
    Levels per ability: 4 {8}
    Levitation: *5-11% chance to shoot enemy into the air
    Disapearing Dash: *15-33% chance to disappear for .8-1.3 sec
    The Crow: *11-33% chance to turn into a crow when killed
    Up in Smoke: *Disappear in cloud of smoke and remain invisible for .5-1.7 seconds
    Shadow Of The Void
    Required Level: 32 {130}
    Levels per ability: 4 {6}
    Immune To Enemy Ultimates: *55-70% chance
    Do Extra Damage: *13-33% chance to do 3-13 damage
    Blind The Enemy: *5-20% chance to blind
    Black Hole: *20-28% chance for 2-4sec
    Eye Ra
    Required Level: 35 {150}
    Levels per ability: 4 {6}
    Resurrect: *15-50% chance to raise teammate
    Blink of an Eye: *21-33% chance to evade shots
    Lens of Truth: *5-36%{5-99} chance to reveal cloaked enemy
    Summon: *Activation delay of 6-3{6-2} seconds
    Nebula
    Required Level: 45 {160}
    Levels per ability: 5 {6}
    Maser: *22% chance to do 30-240% more damage
    ProtoStar: *30-58% chance to raise teammate
    Messier: *13-37% chance to do more damage
    Nebula: *Disappear for 1-5sec
    <cool down is leveled>
    Molecule
    Required Level: 45{160}
    Levels per ability: 5{6}
    Speed: *10-40% more speed
    Electric Shock: *15% chance for 30-70% more damage
    Evade: *11-33% chance to evade shots
    Force Field: *Freeze and take no damage for 1-4.5sec
    <leveled cool down>
    Die Xonvert
    Required Level: 53{180}
    Levels per ability: 7
    Freeze by fear: *5-23% chance to freeze enemy
    Blood lust: *33% chance to get 1/8-1/3.5 hp from damage
    Ritual: *start with 12-50 extra hp
    Zeal: *move faster for 2-7sec
    Beast
    Required Level: 53{190}
    Levels per ability: 5{8}
    Rage of the Beast: *8-22% chance to do extra damage
    Resurrection Of The Beast: *13-33% chance to respawn
    Blind: *8-28% chance to blind for .7-2 sec
    Burning Blind: *8-28% chance to blind+burn for .7-2 sec
    Teleport: *Every 8-3sec for 620-2600ft
    Rapscallion
    Required Level: 80{200}
    Levels per ability: 5{8}
    (knife only)
    Flickering Shadows: *10-55% chance to be invisible from far
    Adrinaline: *20-60% more speed
    Blades: *5-22% chance to do double knife damage
    Levitation: *68-26% of normal gravity
    Complete Invisibility: *Invisible when not moving [every 5-0sec]
    Genocide
    Required Level: 95{220}
    Levels per ability: 4{8}
    Regeneration: *18-33% chance to get 1/4-1/2.5 hp from damage
    Genocide: *18-33% chance to do extra damage
    Grenades: *18-99% chance to do extra nade damage
    Deja Vu: *go back in time 1.5-5 sec
    Athena
    Required Level: 110{240}
    Levels per ability: 5{8}
    Athena's Realm: *12-33% chance to do 20-60% more damage
    Athena's Spear: *13-33% chance for extra damage
    Necalace of Immunity: *10-45% chance to be immune to ultimates
    Golden Helmet: *20-66% chance to evade head shots
    *Medusa's gaze: *Freeze 3-4 people at 550-750ft every 15-10sec
    <level the amount of time you can use ultimate>
    Spider Man {250}
    Required Level: 115
    Levels per ability: 5{8}
    Spider sense: *17-30% chance to evade shots
    Agility: *Jump 20-160% further and run 10-40% faster
    Web-shooters: *13-31% chance to entangle enemy in web
    Weblines: use your Weblines to travel
    Strider Hiryu
    Required Level: 120{260}
    Levels per ability: 4{6}
    Flying Dragon: *Bind +fly hold to fly, release to land 1-4 speed
    Advanced High Jump: *10-50% chance to increase high jump on a kill
    Kayakujutsu: *Bind strider to use, The art of fire and explosives
    Portal: *Save and teleport to location
    Dragon Fly
    Required Level: 130{270}
    Levels per ability: 4{6}
    Blood Loss: *5-35% chance to do extra damage
    Death Sparks: *18-33% chance to leave deadly sparks on death
    Weapon Menu: *28-62% chance to get a weapon menu on spawn
    Jet Fule: *Fly at 1.3-3 speed with partial invisibility
    Panorama
    Required Level: 140{280}
    Levels per ability: 4{6}
    Wall Climb: *Climb 45-200ft at a time
    Flip View: *5-28% chance to flip enemy view upside down
    Rematch: *25-46% chance on death to reverse time for both players in 3-8 seconds
    Zoom: Use a Scope on any weapon
    =Jack=
    Required Level: 160{300}
    Levels per ability: 4{10}
    *Pinochle: *18-33% chance to deal extra damage
    *Spades: *1.2-2.6 long jump at 20-40% speed increase
    *Clubs: *18-33% chance to push enemy when hit
    *Hearts: *33% chance to leech 1/4.5-1/3hp from enemy
    *Jack of all trades: *Switch between AK/Scout
    <leveled cool down 7|7|6|5|5|4|3|2|1|0>
    Vagabond
    Required Level: 170{310}
    Levels per ability: 5{10}
    (Scout only)
    Flickering Shadows: *30-48% chance to be invisible from far
    Adrinaline: *20-66% speed increase
    Scout: *13-55% chance to deal extra damage
    Levitation: *Lower gravity to .68-.26 of normal
    Complete Invisibility: *Teleport to and become invisible 620-1600ft
    Vagalion
    Required Level: 180{320}
    Levels per ability: 5{10}
    (Knifeonly)
    Flickering Shadows: *20-75% chance to be invisible from far
    Adrinaline: *20-56% speed increase
    Blade: *50% chance for (1-10)-(65-100) extra damage
    Levitation: *Lower gravity to .68-.46 of normal
    Complete Invisibility: *Teleport to and become invisible 620-1600ft
    <fix blade damage and replace teleport ability with the one from the scout race>
    What do you think?
    Last edited by ZERO; 11-09-2009 at 09:51 PM.



Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •