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Thread: WCS Fixes and suggestions for 2010

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  1. Default

    I think I am going to try to program a mod that can output player wcs data to the server log at round start. Then I could try to reprogram psychostats to track it.



  2. Default

    Quote Originally Posted by ZERO View Post
    I think I am going to try to program a mod that can output player wcs data to the server log at round start. Then I could try to reprogram psychostats to track it.
    what would that do exactly though... like I know "can output player wcs data to the server log at round start" but what's good about that?

    Maynard - The WCS Guy

  3. Default

    So that I can have actual wcs data in the psychostats. For me to reprogram psychostats to take wcs data I need to first get the wcs data into the log files.



  4. Default

    Quote Originally Posted by ZERO View Post
    So that I can have actual wcs data in the psychostats. For me to reprogram psychostats to take wcs data I need to first get the wcs data into the log files.
    ahhhh i c

    Maynard - The WCS Guy

  5. Default

    just wanted to point out some glitches i noticed today
    Orcish Horde... for reincarnation u respawn with the same weapons but even if the round begins after being dead the round before sometimes you get that weapon any ways

    Strider Hiryu... class was throwing weapons all over the ground thus giving people free weapons

  6. Default

    Xonovert's ultimate is fucked.

    It says "Twice normal speed (something like that) for <WCS amount of time> seconds"

    That isn't exactly it, but the scripts are messed up on it so you don't know how long you are at increased speed for.

    Also I have a couple races that I have played on other servers and would like to have put on this.

    B-52 (knife only race)
    1. Invisibility- 10-80% invisibility
    2. Grenades- Spawn grenades
    3. Nade damage- Extra nade damage
    4. (ultimate) Fly- Ability to fly

    Protos Dark Templar (knife only race)
    1. Invisibility- 10-80% invisibility
    2. Knife damage-20-80 extra damage for knife hit
    3. Health- 10-50 extra health at start of round
    4. (ultimate) Teleport-Teleport x amount of feet

    Kil'jaden (knife only race)
    Smoke grenade and scout at start (not useable)
    1. Invisibility- 10-100% invisibility
    2. Longjump- Longjump
    3. Low gravity- Lower gravity
    4.(ultimate)- Extra knife damage

  7. Default

    Quote Originally Posted by Christmas View Post
    B-52 (knife only race)
    1. Invisibility- 10-80% invisibility
    2. Grenades- Spawn grenades
    3. Nade damage- Extra nade damage
    4. (ultimate) Fly- Ability to fly
    this race is kinda cool. would be nice if we could get a deagle based race. and a race that specializes with TMP
    Last edited by maynard; 01-06-2010 at 12:45 PM.

    Maynard - The WCS Guy

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