Expansions for medieval 2? Never seen em.
Expansions for medieval 2? Never seen em.
-MBP
has 1 expansion with 4 new campaigns.
americas
crusades
britania
teutonic
the americas is really awesome so far. without the expansion when you go to the americas it's like 5 places. it's now prob around 60 =D. really cool though playing a new land and just seeing all the native americans and the native drum beat music n shit.
Last edited by maynard; 02-01-2010 at 05:47 PM.
Maynard - The WCS Guy
not sure if you're taking 2 me, or about the americas. but if you are
the americas have a buncha ppl on them, and the native armys have LOTTS of ppl. like I was seriously surprised how many armies were in the americas lol. it's no cake walk. your best bet if you want 2 do it easy is play spain. cause as you do well, you get reinforcements from home.
Maynard - The WCS Guy
What I am saying is that the 13 colonies are protectorates so I can move my armies freely around their area. So if I rush those areas and place my armies in the right spots early on and then declare war I can crush them in one move. I won the road to independence by 1783 and I was not even trying to rush b/c I though I actually had to defend them until 1825. I can take a lot of area in one move and doing so early on against small armies is the best. The real key is not to start a war that you can not win quickly b/c you will be fighting the allies of your enemy too.
What I think sucks is that I can not play as America in the gran campaign. I just hope I can still get the us units if I take their land b/c I paid for the cool extra us bonus units but have never gotten to use one becuase I never got though more than 25% of the tech tree.
What I really love about this game is the turn based play. It lets me plan all my moves in advanced so I have something to do in class. Like I can plan when and where I am going to move my armies and all my plans for the attacks knowing in advance basically what the enemy has. I also know how far they can move and with what so it is not too hard to plan 10 or so moves ahead. This way I can block moves before they happen. Also b/c you can just go back it is funny to go back a few moves to fuck with a nation you know is going to declare war on you by sabotaging a bunch of their shit. I love having spys running 2 or 3 moves ahead of my armies laying the ground work for the invasion! I got to get the expansion if not just to be able to see the HMS victory!
Yeah the medi2 expansion looks sick. I want it, but i would have to go to game stop and all that shit. we'll see.
-MBP
Yea I know that, I am still talking about empire total war which I think I might give up on b/c when ever I look at the African cost it crashes the game. I have had 4 crashes today and it is just not worth it. Like that are is so major that if I need to play the game without half of the world b/c it crashes the game then fuck that. Too bad b/c I was about to preorder the expansion but it looks like this is yet another game that was not properly tested and still contains too many bugs to be playable.
that's hilarious you say that cause that is literally the exact same reason I quit playing empire as well. whenever id go over africa or that area it would generate crazy ass game lag... even though I had none of the area visible or had been there before. tried restarting my PC and shit and nothing would fix it.
play medi 2 with the kingdoms expansion. it's like a million times better.
Maynard - The WCS Guy
Apparently the problem is that the game exceeds the maximum amount of memory a program is allowed to use in a 32bit system. I am not sure if this is fixed if you have a 64bit os but I do know that you can reprogram your 32 bit os to allocate more memory to allow it to work...
So now the question is should I switch to 64bit or just reprogram my os. Also you should go here and complain so that they fix it sooner: http://www.twcenter.net/forums/showthread.php?t=231433
I do not think I will be buying the new expansion until I know it is fixed.