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  1. Default

    Quote Originally Posted by ZERO View Post
    I found out that steam dl problems cause the game to have some files corrupt and that by verifying the cach I can fix it. Did so and found 9 bad files now trying to dl the correct ones.
    Ok so I come back and people actualy play this game now?

    Ok before you talked about protectorcrates, and their importance... The advantage of having protectorcrates is very large in the Very Hard difficulty of the campain, but this is only true in europe, for which, you want to make those minor german nations (Bavaria, Wurtemburg, Westphalia, Hannover, Saxony) to be your protectorcrates or your allies, simply because, they are small but when they choose a region to attack they attack it in full force with everything, and they are all allied with austria at the begging of the campain, and on the very hard difficulty if you attack austria, without having good relations with the minor nations they will all jump in and help to attack you. which allows austria to have a safe western border.

    And if your saying that you cant play the us in the grand campain... you can!

    Just not starting in 1700, go to the road to independence and choose the very last one, its right after you become a country and the actualy state of the world, with british and french colonies in india, the french presence in canda removed, and many minor nations that had sprung up at the time such as naples, Afghanistan, and Norway, and you pick up from there with the relation they depict the States having with the world. And the way that america starts allows it to easily build a fleet, expand west and send troups across the atlantic to Europe, for me i took the african coast and expanded through asia minor and the illberian peninsula

    Listen well. Everything I tell you is a lie. Every question I ask you is a trick. You will find no truth in me. Though you believe nothing else, you may rest your faith in this.

  2. Default

    glitches and problems aside... I just think they rushed the shit out of empire total war. I think it's sad medi 2 has been around as long as it has, and it's a better game then empire Lol, and offers less problems/glitches.

    the stupid map issue that zero and myself faced aside... id still get attacked all the time, would defend my settlement and the attacking army half the time wouldn't advance or come at me till I literally moved the majority of my troops outside the place.... soooo stupid....

    also the citys and everything look horrible. I remember taking france 100 turns in and it was like 4 buildings... wtf is that Lol....

    I dunno... I think empir was a complete waste of time and money. ill be trying the napoleonic wars cause I heard they actually are getting there shit together and trying 2 make it decent.

    ill stick with medi 2 +kingdoms expansion till then.

    Maynard - The WCS Guy

  3. Default

    Actually it turns out that map issue is due to using a 1gb video card on a 32 bit os and this impacts your ram mapping and is actually a problem on your computers side that can be solved by using 64bit or reprograming your ram to allocate 2.5gb instead of just 2gb to non hardware data.

    All the other crashes I had were the result of corrupt files and that was steams fault and fixed after verifying them.

    I do not understand what you are saying about the buildings but will all the grafix settings maxed the game looks very good for me.

    Currently I have started as england and taken France in the first 5 turns. It is now 1705 and I have 11+ territories 3 in america including Quebec that I just took (yea I still got the starting places), I also have taken the main pirate island this past turn.
    Current battle fronts:
    Caribbean - island hopping with a small ground army taking pirate bases and soon an old french territory that has gold and close access to Brazil currently all pirate ports are under my control. By Florida I am holding off fleets from Louisiana and plan to keep that front in a defensive position.
    African - Naval force is a few turns away from removing pirates and setting up 4 trade ships
    Europe - A missive military force is being built up in pairs for an attack on the heart of spain, while I am at war with them we have yet to have any conflicts. I hope to take Spain in 3-5 turns from the first move of my army thus crushing the Spanish empire. My agents are already in Spain killing gentlemen and causing economic damage to help set up the invasion.
    America - An invasion force has taken all territories previously held by France except the one below Quebec. The last french based outpost will fall within 3 moves. From here the Inuit Indians and the united states will be invaded. Also the Indians are sending a small army to try to take my northern settlement in main. When they are crushed troops from that position will leave in time to meet up with forces attacking NY in 5 turns. Force will split into two divisions to take the rest of the indian and the northern territory of Louisiana within 15 turns.
    Will be opening up to 5-6 fronts in the next 20 moves.



  4. Default

    Quote Originally Posted by ZERO View Post
    that can be solved by using 64bit or reprograming your ram to allocate 2.5gb instead of just 2gb to non hardware data.
    but how does 1 do this.

    Maynard - The WCS Guy


  5. Default

    For some reason I cant get the game to run on my computer, The demo never worked wouldnt even boot up.

    I bought that Total war package this weekend, and I get to the first loading screen before the menu, and the game crashes


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

  6. Default

    Quote Originally Posted by StarsMine View Post
    For some reason I cant get the game to run on my computer, The demo never worked wouldnt even boot up.

    I bought that Total war package this weekend, and I get to the first loading screen before the menu, and the game crashes
    what kinda vid card you got

    Maynard - The WCS Guy

  7. Default

    Quote Originally Posted by ZERO View Post
    Actually it turns out that map issue is due to using a 1gb video card on a 32 bit os and this impacts your ram mapping and is actually a problem on your computers side that can be solved by using 64bit or reprograming your ram to allocate 2.5gb instead of just 2gb to non hardware data.

    All the other crashes I had were the result of corrupt files and that was steams fault and fixed after verifying them.

    I do not understand what you are saying about the buildings but will all the grafix settings maxed the game looks very good for me.

    Currently I have started as england and taken France in the first 5 turns. It is now 1705 and I have 11+ territories 3 in america including Quebec that I just took (yea I still got the starting places), I also have taken the main pirate island this past turn.
    Current battle fronts:
    Caribbean - island hopping with a small ground army taking pirate bases and soon an old french territory that has gold and close access to Brazil currently all pirate ports are under my control. By Florida I am holding off fleets from Louisiana and plan to keep that front in a defensive position.
    African - Naval force is a few turns away from removing pirates and setting up 4 trade ships
    Europe - A missive military force is being built up in pairs for an attack on the heart of spain, while I am at war with them we have yet to have any conflicts. I hope to take Spain in 3-5 turns from the first move of my army thus crushing the Spanish empire. My agents are already in Spain killing gentlemen and causing economic damage to help set up the invasion.
    America - An invasion force has taken all territories previously held by France except the one below Quebec. The last french based outpost will fall within 3 moves. From here the Inuit Indians and the united states will be invaded. Also the Indians are sending a small army to try to take my northern settlement in main. When they are crushed troops from that position will leave in time to meet up with forces attacking NY in 5 turns. Force will split into two divisions to take the rest of the indian and the northern territory of Louisiana within 15 turns.
    Will be opening up to 5-6 fronts in the next 20 moves.


    Dude why you going to invade america? if you take the cherokee territory and already have the french ones, as well as geogia... you are given the 13 colonies... as per the mission given at turn one... to check your missions select the prestige button and click the second tab... you can be saved alot of troops and wages but just taking out the cherokee.

    Listen well. Everything I tell you is a lie. Every question I ask you is a trick. You will find no truth in me. Though you believe nothing else, you may rest your faith in this.

  8. Default

    where exactly do I find my boot.ini file. ive searched all over, and have show hidden files on... and I still can't find the damn thing.

    Maynard - The WCS Guy

  9. Default

    That is what I am going to do but I do not have any standing armies on the southern part and so I am working along the back and will take Georgia last. The real problem is there is no financial gain in taking Georgia first but only cost as the territory is a net loss. Instead I will be moving from most profitable to least profitable so that I can sustain my military and economic growth. There is no point in warring down my economy to fight a enemy early on that will not ever be of much threat. Instead it is more important for me to allocate resources toward areas that not only have higher financial gain but also pose bigger risk to my long term goals like Spain. For example my military dispersion right now is:
    Europe - 12 divisions of the good infantry 6 of them are upgraded, 6 divisions of the cheaper infantry 4 upgraded and 3 triple upgraded 3 cannons in europ one double upgraded 3 divisions of carvery one triple upgraded. Only one sloop monitoring for enemy ships in the Europe theater. One rake running around in spain.
    Caribbean - 2 fleets dispersed thought the eastern and western sides with the largest protecting 5 tradeships that will be on the way to africa once the pirates are taken care of along with the old french outpost. Two divisions of the good infantry type and one regual type are taking the pirate bases and being reinforced with more of the regulars. The other territories are protected by two divisions of the good infantry, pickemen and a cannon.
    America - 3 divisions of good infantry and 2 of the ones that are almost as good make up the force that took quebec with a general and dragoons. A force of 3 divisions of malllisha hold main. A fleet with a five star admiral along with fifth raths and brigs is heading south from main to take the us navy out. (note that 50%+ of my navy is from captured ships, taking ships has been my preference rather than building to focus for the land armies in Europe and to have max econ.

    So as you see the forces to take Georgia simply do not exist and with the territory taking 3+ turns before I can even make it worth something let along get tax does not warrant the 3 divisions of good infinity 2 carvery divisions and 1 cannon needed to take it. That army would cost more per turn than could be gained from the land taken for at least 15 turns. There is no point to do it when I could spend less money and take out them from the top. Also in mine Georgia is the most defended city in America, 80% maxed out on the power bar.



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