Quote Originally Posted by ZERO View Post
So as you see the forces to take Georgia simply do not exist and with the territory taking 3+ turns before I can even make it worth something let along get tax does not warrant the 3 divisions of good infinity 2 carvery divisions and 1 cannon needed to take it. That army would cost more per turn than could be gained from the land taken for at least 15 turns. There is no point to do it when I could spend less money and take out them from the top. Also in mine Georgia is the most defended city in America, 80% maxed out on the power bar.
So you dont care at all about diplomatic relations? Constant massive expansion will cause all nations to begin to HATE you, and unless your on easy (highly doubtful) they will cancle trade with you. And will lead to the second you capture a territory, all nations bordering that territory will attack you, in less than a few turns. Of course having friends in the game doesnt really matter if you are already have the ability to anihilate all of them, but based on how you asses your situations, you shouldnt be playing on anything less than very hard. And failure to uphold treaties will litteraly BUTCHER your reputation... as in attacking a protectorcrate. Also you have to repair the buildings you damage on your way through the colonies... not like the colonies ever build up a military though so you could probably take all of them with like one army.

Also food for thought... the maratha NEVER lose india... they capture the entire thing and again if your on very hard they will become very difficult to stop. Unless taken early on.