
Originally Posted by
walterbrunswick
I'd like to make an amendment:
You cannot cade crawlspaces that have only 1 entrance that cannot be broken into; i.e. a crawlspace must have one open entrance OR an entrance that is NOT impossible to break.
For example, the long vent on wintercomplex. Once you stick a vender in there, no zombie can pull it out.
The exception to this rule is the crawlspace on snoopie, which cannot be caded at all.
Even still, there are spots that are not crawlspaces that are cadeable such as the glass houses on beachstrike. If caded properly, and nobody throws any careless nades, it is impossible to break.