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Thread: Locations on ZM that should be made illegal to cade

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    Quote Originally Posted by walterbrunswick View Post
    When I get some time to think about non-computer-related shit and non-English-course-related shit I'll draft up a set of rules as per illegal cading spots and see if I can have my bill passed as law.

    Until then, happy hunting!
    ..That's my saying.

    Some spots I'll agree with you, they aren't really all that fair, but remember that time on the office map, you stated that the large vending machine room was impossible to get into?

    I said it was easy, and you said come prove it. About 5 seconds later they were dead lol..

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

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    Quote Originally Posted by Kavinsky View Post
    yes and any walter wants are automatically ignored.
    That made me laugh pretty damn hard.

    As for the spots...let's get started.

    Cading maps:
    ---------------
    highschoolbeta - Red Room caded WITH the bookcase facing flat down.
    snoopie - the little shack at spawn WITH the fucking massive shelf to cade the entrance.
    csk_4corners - the first floor of the blue building WITH vending machines caded behind the entrance door.

    Escape maps:
    ---------------
    ATIX_Helicopter - Nuke area and that ENTIRE area that is accessible ONLY BY helicopter --> NO ZOMBIES SHOULD BE UP THERE AT ALL UNLESS VIA HELICOPTER. (My punishments often is freeze + warn --> freeze + warn + ban)

    Lessen fast zombies hp by a reasonable amount on ALL escape maps


    that is all.
    Last edited by TheLittlestHobo; 01-20-2010 at 09:20 PM.
    "Nothing beats the hobo life, stabbin folks with my hobo "


  3. Default

    look the only spot set in the rules is the red room on tx-highschool.

    but the only other two spots I ever banned people for using was the glitched elevators on fidelers_green and scrapyard.

    other than that I've let people us what ever they wanted to cade.
    -The enemy of my enemy is my friend-

  4. #34

    Default

    Quote Originally Posted by Jeimuzu View Post
    ..That's my saying.

    Some spots I'll agree with you, they aren't really all that fair, but remember that time on the office map, you stated that the large vending machine room was impossible to get into?

    I said it was easy, and you said come prove it. About 5 seconds later they were dead lol..
    James knows everything there is to know about ZM, he should write up the rules, share them with us, and then edit from there.

    @Steamer: I hate you. xD
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  5. Default

    Sounds like a great idea Walter and James. Woohoo debates! I just hope things don't get out of hand and good things could come out of the ideas.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  6. Default

    Quote Originally Posted by inthebutt View Post
    look the only spot set in the rules is the red room on tx-highschool.

    but the only other two spots I ever banned people for using was the glitched elevators on fidelers_green and scrapyard.

    other than that I've let people us what ever they wanted to cade.
    I believe you can glitch the bathrooms in a couple maps to where it is impossible for the zombies to get in.

  7. Default

    Quote Originally Posted by Christmas View Post
    I believe you can glitch the bathrooms in a couple maps to where it is impossible for the zombies to get in.
    True Story!
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  8. Default

    It's a glitch, so it's automatically against the rules. It doesn't need to be counted.

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

  9. Default

    When the next version of ZM comes out, whenever that may be, Zero will be able to replace the fast zombies on escape maps, or disable them I think.

    Also, I agree with hobo.

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

  10. Default

    guys how about we knock this shit off till the zmod overhaul is done and sorted?

    http://www.ibisgaming.com/forums/sho...0387#post50387

    and walter:
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