IBIS Zombie Mod - Illegal Cade Spots
Revision 1.4, Jan 22/10
zm_csk_4corners_b2 - Cannot cade the entrance to the blue building
zm_ghs_abdandon_mall - Cannot cade secret entrance with vending machines
zm_lab_panic_b_4 - Cannot cade crouched spot with vending machines
zm_lila_panic_redemption_beta - No vending machines in the vents
zm_lila_panic_v2 - Cannot use the money crate to cade
zm_ruined_town - Cannot hide in bathroom stall
zm_snoopie_711_final_fixed1 - No vending machines in the tunnels
zm_tx_highschoolbeta7 - Cannot cade the red room
zm_wintercomplex - Cannot cade vents with vending machines
General rules:
Glitched spots are illegal.
Cannot cade with the money crate, EXCEPT where there is more than one entrance, e.g. stage in zm_tx_highschoolbeta7, in which case one entrance has to be breakable.
This is my draft.
If you have any other ideas, please let me know or post/edit in this forum; I will add the spots/map to the list and increment the revision number.
Hopefully we can get this bill passed.
Thank you.
Last edited by walterbrunswick; 01-22-2010 at 10:42 PM.
To my knowledge...these spots are illegal to barricade on:
zm_lila_panic_v2 - money crate room
tx_highschool - red room
zm_ruinedtown - glitching the doors in the bathroom stalls
fiddlersgreen - glitching the elevator door
There will always be a spot that people will get pissed about. Problem is you can get in with team work or multiple entrances. The following are the only ones I know of. The money crate argument is a lie. In tx_highschool in the stage room, I've seen people barricade with the money crates to the entrance but leave the vent open. I've also seen zombies lure humans glitching the money crate from the vent entrance under the stage.... so you can get in with team work.
someone had the nerve to mention the teleport entrance in fourcorners to the office upstairs is illegal because zombies can easily get stuck in vending machines and couches. NOT TRUE. A zombie can easily press E more than once and fuck up that cade tagging you. If it's difficult for you to break out... let someone else do it. Mentioning spots that others can easily break is more of a personal preference as to either you suck at breaking cades or just want to give people a hard time. Do not ruin the already limited spots in ZM.
มวยไทย
Got a blister? Ibuprofen. Can't feel from your waist down? Ibuprofen. Got a spider bite? Ibuprofen. - SPC S-Rod & Me
Basically money crate should be prohibited when it is inside a room and using to block the doorway entrance since it is impossible for zombies to move.
It's funny, I have heard people in-game complained about blocking the teleport entrance in fourcorners to the office upstairs. Not many people realize a poison or predxp can easily jump in from underneath.
Not saying it should be banned but we have been playing 4corners a lot this week and I am up in that office probably every other round or so and I haven't seen one zombie even dent the thing. Even when multiple zombies get stuck. If the jumper zombies are capable of jumping up through that square then in no way should it be banned, if they can't... perhaps something to look into but so many people go there...It's funny, I have heard people in-game complained about blocking the teleport entrance in fourcorners to the office upstairs. Not many people realize a poison or predxp can easily jump in from underneath.
These are the words you wish you wrote down.
Actually money crate is a 50/50 depending on the physics of the map. The lila one is a def no
EXACTLY! Mikey and I caded that place and some other guy with us decided to be a dick and shoot the bottom out which allowed a poison to jump and tag us.
I personally think these spots being mentioned should be tested out before deeming them uncaddable, even ones that are already obvious.
มวยไทย
Got a blister? Ibuprofen. Can't feel from your waist down? Ibuprofen. Got a spider bite? Ibuprofen. - SPC S-Rod & Me