Version History
- 1.0.0
- Initial Release
- 1.0.1
- Updated SDK hooks
- Updated sourcemod
- 1.0.2
- Add maps
- Police Prision
- Castle Chaos
- 1.0.3
- Updated rconlocker
- Dead talk
- 1.0.4
- Server Hop
- StopRCO 1.0.2
- KAC1.2 beta
- Rcon Locker 0.6.2
- 1.0.5
- Removed Maps
- zm_lost_hotel
- zm_bunker_f57_v2
- ze_ghostship
- ze_simpsons_escape
- zm_bphx_reactor_v5_1
- ze_omega_b3
- ze_escape_the_eye_v1
- zm_city_strike_v1
- zm_factory17_v1
- zm_lego
- 1.0.6
- Increased all zombies health by 500hp
- 1.0.7
- Engine Update
- Sm 1.3.3
- mm 1.8.3
- sdk hooks 1.3
- Fixed death cam
- D-Fens updated
- steambans
- ddos protection
- Disabled stats reporting for valve
- Enabled Free Look
- Removed rcon locker to fix antireconnect
- Updated sockets
- Removed antipingspoof
- 1.0.8
- Updated SRCDS
- Removed stoproc
- Improved KAC performance
- Fixed core.cfg error
- 1.0.9
- Updated bullet tracers!
- 1.1.0
- Updated mani to V
- 1.1.1
- Gore Mod added
- Auto Equip Updated
- 1.1.2
- Updated Mani
- New Maps (also removed some bad ones (see map section)
- ze_ApertureScience_final
- ze_death_star_escape_v4_3
- ze_licciana_escape_v2
- ze_LOTR_Helms_Deep_v4_2
- ze_LOTR_Mines_of_Moria_v5_1
- ze_LOTR_Mount_Doom_v3
- ze_MotanumInc_OB
- ze_Paranoid_Reborn_v8
- ze_PotC_v3_4fix
- ze_underground_escape__final
- ze_voodoo_islands_v7
- zm_ATIX_apocalypse_b6
- zm_lila_panic_sethensv3
- zm_machine_of_doom_b1
- zm_mg_rex_x0
- zm_Rockymountainfacility_v1
- zm_space_cbble_b4
- Zm_Toxa_West_v2
- zm_Windship_beta3
- zm_zombiecruise
- 1.1.3
- MM 1.8.4-hg736
- SM 1.3.5-hg3028
- Removed
- zm_zombiecruise
- zm_machine_of_doom_b1
- 1.1.4
- Updated SM to 1.3.5-hg3033
- Updated MM to 1.8.4-hg736
- Added ingame PsychoStats
- Auto !zspawn on join
- Removed ze_jurassicpark_v2 and ze_thelostworld_v1
- 1.1.5
- Updated SM to 1.3.5-hg3044
- Updated sdk hooks gamedata
- Removed Broken Maps
- Configured some maps
- Added maps:
- ze_jurassicpark_v2_FW_fix
- ze_Paranoid_Ultimate_v10_4
- zm_airport_panic_bobpoblo2
- zm_urban_downtown_v2
- 1.1.6
- Updated SRCDS
- Updated SRCDS
- Updated SRCDS (yea there were 3 updates...)
- Updated SM to 1.3.5-hg3053
- Updated SDKhooks game data
- Added map: zm_multi_pyramid_x
- 1.1.7
- Added maps: ze_indiana_jones_v4a_004 and zm_shf_zone_stifler
- 1.1.8
- Added maps
- ze_JurassicPark_Escape_b2
- zm_firewall_v3_remix_b2
- zm_medieval_mountains
- zm_penumbra_extended
- zm_urban_downtown_final
- zm_zerbes_demons
- 1.1.9
- Updated SM MM and Mani
- 1.2.0
- Fixed client drop on map change due to the bots joining too fast
- 1.2.1
- Added Maps
- ze_elevator_escape_jbg_final
- ze_JurassicPark_Escape_v1
- ze_LOTR_Helms_Deep_v5
- zm_citylife_V2
- zm_firewall_aztec_a1
- zm_lila_panic_beach
- Above may also replace outdated versions
- 1.2.2
- Hard Mode is back, all zombies have been buffed 1000hp on ZM maps.
- Old school knockback is BACK. Knockback is independently controlled per race for HS however all races have equal knock back everywhere else of which is directly related to the damage they take.
- 1.2.3
- Removed a lot of crap maps
- Added:
- ze_boatescape101
- ze_grand_boat_escape_v1_7b
- Ze_hell_escape_rc1
- ze_minecraft_v1_1
- zm_day_jungle_v1
- zm_lila_panic_isethen
- Increased the number of zombies that spawn from 1 to x/10 where x is the player count
- Increased health of zombies on ZE maps by 1000hp
- Increased ZE knockback by 0.5
- Patched a collisions setting that may have been causing bouncing props
- Doubled the amount of HP reneged per interval in ZE maps.
- Removed fast, deformed and poison from ZE maps.
- 1.2.4
- Updated and removed some maps
- Added maps:
- ze_FFVII_Mako_Reactor_v2_2
- ze_predator_ultimate_v2
- ze_stargate_escape_v8
- zm_day_jungle_v2
- zm_firewall_samarkand
- zm_gorodok_v1
- zm_moonlight_v3
- zm_space_base
- zm_tower_of_resistance_v4
- zm_unpanic_v2
- 1.2.5
- Updated ZR to latest version (improves random selection of zombie/patches some bugs)
- 1.2.6
- Added maprate and the mapreweight on so that the odds of a map appearing in a vote will be correlated to its rating by users
- 1.2.7
- Removed ze_thelostworld_redux
- Added:
- ze_Jurassic_Park_Story_v0_9
- zm_Aperture_District_Panic
- ZM_desprerados
- 1.2.8
- Updated to exclude the last 5 maps from nominations.
- 1.2.9
- Updated ze maps so that all zombies are in there.
- This makes it so that when the maps change between ze and zm you no longer need to change your zombie.
- Adjusted the settings of the zombies for use on ze maps.
- 1.3.0
- Removed some bad maps
- Added:
- ze_LOTR_Minas_Tirith_v2_2fix
- ze_volcano_escape_v4
- zm_day_lego_v2_fix
- zm_industrial_b1
- zm_minecraft2_b1
- zm_urban_cargo_express
- 1.3.1
- Added Maps and removed some bad ones:
- ze_potc_iv_fix
- ze_predator_ultimate_v3
- ze_Raccoon_Facility_v6b
- ze_SAW_v4
- ze_sg1_missions_v2_1
- ze_space_flight_v1_1
- ze_Void_v2
- ze_voodoo_islands_v8_5
- ze_zombierig_ultimate_v1_2
- zm_420_office_v5
- zm_cbble_remix
- zm_exhibit_night_2G
- zm_fortress_b6
- zm_fubar_towers_v5
- ZM_Krusty_krab_a2
- zm_little_city_v7_roy
- zm_miniplace_beta_v2
- zm_natalyas_ship_v4
- zm_snoopie_teleport_fix1
- zm_stairs_v3_6_1
- zm_tzuwaza_b5
- zm_wwt_twinsteel_v8
- zm_x_dontfall_v2_fix
- ze_ffvii_mako_reactor_v3_1
- ze_gods_wrath_v3_8b
- ze_hypernova_v2
- ze_icecap_escape_v5
- ze_infected_tramway_v2_1
- ze_isla_nublar_v2_1
- ze_lakeindusk_v7_extended
- ze_paper_escaper_v5_2_fix
- ze_Parking_v2a
- ze_phantasy_escape_fixed_b1
- 1.3.2
- Fixed Fast DL from banning people
- Added Maps:
- ze_Blackmesa_lambda
- ze_Flying_World_v1_2
- ze_jurassicpark_v2_7_OB
- ze_LOTR_Mines_of_Moria_v6_3
- ze_LOTR_Mount_Doom_v4_1
- zm_playtime
- 1.3.3
- Dramatically reduced lag when players are on fire
- Added plugin that blackholes part of the game engine that is responsable for fire to prevent the problem.
- 1.3.4
- Ghost and rejoin Prevention!
- Screen is blacked out when players join
- Screen is cleared when player joins spec
- If player joins spec they can not spawn durring a round
- If a player joins the server and a team they will automatically spawn right away
- If a plaer rejoins durring a map they will not automatically spawn
- 1.3.5
- Removed/Replaced old maps
- Added:
- ze_biohazard2_sewer_v4c
- ze_destruction_of_exorath_v3_5
- ze_eruption_escape_fix
- ze_Escape_Stroggos_b4
- ze_FFVII_Mako_Reactor_v5_1
- ze_FireWaLL_laboratory_part1_3
- ze_FireWaLL_laboratory_part2_3
- ze_gibletz_establishment_b6
- ze_ice_hold_b2
- ze_infiltration_final
- ze_Jurassic_Park_Story_v1
- ze_mytex_escape_v3
- ze_ocean_base_escape_v4
- ze_potc_iv_v5
- ze_prototype_v2
- ze_resonance_cascade_v3
- ze_saw_final
- ze_shadow_moses_7_9
- ze_showdown_v4_1
- ze_skyscraper_city_v5
- ze_snowcrash_escape_vfixed1
- ze_thelostworld_redux_101j
- ze_timeline_v4
- ze_urban_laby_of_death_v3
- ze_warped_v1_1
- ze_zombierig_ultimate_v3_1
- ze_ztastic_v1_b
- zm_abandoned_mall_v5FF
- zm_athletic_factory_v3_fix
- zm_czm_bad_neighbors
- zm_czm_dimmed_remix
- zm_czm_modernist
- zm_Fail_Inc_v4
- zm_floating_rock_v5
- zm_Inside_The_Fortress_final
- ZM_Krusty_krab_a3
- zm_lila_panic_beach_2
- zm_lila_panic_reloaded_v3a
- zm_little_italy_v3
- zm_mars_wasteland_v2
- zm_sky_roads_final
- zm_the_hive_b1
- ze_aztec_temple_v3c
- ze_biohazard2_rpd_v4e_004
- 1.3.6
- Configured some maps
- Removed some bad/broken maps
- Added:
- ze_endless_park_B05
- ze_FFXII_Westersand_v4b
- ze_infected_sewers_v4
- ze_naruto_v1_fix
- ze_Portal_Story_v3_1
- ze_ShroomForest
- zm_aztec_ruins_v1
- zm_biggun_v2fix
- zm_forgotten_place_v3
- zm_mini_polygon_v1
- zm_stab_town_panic_v4
- ze_destruction_of_exorath_v4
- 1.3.7
- Removed !block
- 1.3.8
- Gave zombies in escape maps 100% more hp
- Decreased knockback in escape maps slightly
- Added maps:
- ze_fapescape_b4_1
- ze_FFXII_Westersand_v6_7
- ze_forestbunkers_v1_b3
- ze_gameshow_v1_2
- ze_holmes_escape_pf_v6
- ze_mirrors_edge_reborn_v2
- ze_office_nightmare_final
- ze_opti_variety_missions_p1
- ze_parkers_pit_b7
- ze_random_v9
- ze_rebicefacility_e01_v1
- ze_shroomforest_v2
- ze_TESV_Skyrim_v3
- ze_zombierig_v4_2
- ze_bastion_nav72
- ze_christmas_infection_v2_3
- ze_destruction_of_exorath_v7_1
- 1.3.9
- Added Fire to nades
- Added/updated maps
- ze_LOTR_Mount_Doom_v4_2
- ze_Paranoid_Rezurrection_v11_9
- ze_shadow_moses_8_6
- ze_shaun_of_the_dead_b1f
- zm_zelda_skyloft_5_5
- ze_FFVII_Mako_Reactor_v5_3
- ze_LOTR_Minas_Tirith_v3_3
- 1.4.0
- Removed parachutes from ze_ApertureScience_final
- Default server to 800 gravity on map start
- Increased round time for minecraft
- Added backup check to ensure zombies get their knife
- 1.4.1
- Updated ZM version to latest
- Updated knife checking to remove errors
- Increased HS knockback by 0.1
- 1.4.2
- Added and updated maps:
- zm_abandoned_base_v1
- zm_bank_office_v2
- zm_cbble_xmas_v2
- zm_cell_games_b
- zm_clouds_v2_1
- zm_corps_v9
- zm_hotline_miami_v2_0
- zm_huntingbase_ultimate_v4
- zm_legendary_mix
- zm_london_v1_0
- zm_lt_lila_atmos_beta
- zm_mars_horror_b4
- zm_neko_garden_hs_v2
- zm_pulse_templeofdoom_legend
- zm_the_lost_sanctuary_v1b
- zm_vampire_medical_v3
- ze_abandoned_project_v1_2
- ze_ATIX_helicopter_e1
- ze_crashbandicoot_v1fix
- ze_destruction_of_exorath_v8
- ze_fapescape_v1_2
- ze_hobbit_escape_a4
- ze_indiana_jones_iv_v2_4
- ze_LOTR_Isengard_v1_5
- ze_minecraft_adventure_v1_2c
- ze_mirrors_edge_reborn_v3_3
- ze_parkers_pit_b8
- ze_Pirates_Port_Royal_v3_3
- ze_POTC_IV_v6_1
- ze_shaun_of_the_dead_b3
- ze_shroomforest_v3
- ze_solstice_redux_b1
- ze_TESV_Skyrim_v4fix
- ze_titanic_cqd_v2_fixed
- ze_toaster_v1_2
- ze_zombierig_v4_3
- zm_3_rooms_v3
- 1.4.3
- Added New Versions of existing maps:
- ze_hobbit_escape_a5
- ze_Holmes_Escape_pf_2014c
- ze_infected_tramway_v3
- ze_naruto_v2_1a
- ze_ztastic_v2
- New maps
- zm_portal
- Removed
- [FUN] ze_ApertureScience_final
- ze_ATIX_helicopter_e1
- ze_hobbit_escape_a4
- ze_indiana_jones_iv_v2_4
- ze_POTC_IV_v6_1
- ze_solstice_redux_b1
- ze_titanic_cqd_v2_fixed
- ze_zombierig_v4_3
- ze_forestbunkers_v1_b3
- ze_holmes_escape_pf_v6
- ze_opti_variety_missions_p1
- ze_shadow_moses_8_6
- ze_aztec_temple_v3c
- ze_endless_park_B05
- ze_naruto_v1_fix
- ze_FireWaLL_laboratory_part2_3
- ze_gibletz_establishment_b6
- ze_infiltration_final
- ze_mytex_escape_v3
- ze_shadow_moses_7_9
- ze_urban_laby_of_death_v3
- ze_warped_v1_1
- ze_ztastic_v1_b
- ze_infected_tramway_v2_1
- ze_lakeindusk_v7_extended
- ze_phantasy_escape_fixed_b1
- ze_jurassicpark_v2_7_OB
- ze_space_flight_v1_1_z
- ze_Void_v2
- ze_Paranoid_Ultimate_v10_4
- ze_volcano_escape_v4
- Ze_hell_escape_rc1
- ze_indiana_jones_v4a_004
- ze_space_stationzz_z
- ze_retribution
- ze_paradise_v1
- ze_office_nightmare_final
- ze_trainescape_b3
- ze_grand_boat_escape_v1_7b
- [FUN] ze_boatescape101
- 1.4.4
- Replaced Preds on escape maps with Bloodsuckers.
- 1.4.5
- Added Maps:
- ze_30_Seconds__b21
- ze_accelerator_escape_new
- ze_cyberderp_v1_4
- ze_icecap_escape_v3
- ze_lila_panic_escape_v3_1
- ze_noir_b1
- ze_random_v10_fix
- 1.4.6
- Added Maps:
- ze_FFXII_Paramina_Rift_v1_3
- ze_FFXII_Westersand_v7_2
- ze_mountain_escape_v5_zf
- ze_slender_escape_b4
- zm_AnotherUglyZmap_V2c
- ze_atix_extinction_b7
- 1.4.7
- Added Maps
- ze_doom_v1_1
- ze_games_v2_2a
- ze_lotr_minas_tirith_v3_5
- ze_surf_facility_final
- ze_traak_b1
- zm_minecraft_v1
- 1.4.8
- Added Maps
- ze_Pirates_Port_Royal_v3_5fix
- ze_resonance_cascade_v3
- ze_RTCW_Ominous_Rumors_v1
- ze_stalker_ultimate_b2
- zm_duke3d_l1_v1
- zm_kitty_ftw_remake
- ze_biohazard_manor_v4a_004
- ze_boat_escape_jenz_v2_2fix
- Decreasd jump values for some zombies in escape maps.
- Set round time to 7min as default value for escape maps unless otherwise defined.
- 1.4.9
- Added/updated Maps
- ze_accelerator_escape_final
- ze_harry_potter_v1_bt1
- ze_sorrento_escape_v5_fix
- ze_stalker_ultimate_v2fix
- ze_sunlight_v2_0
- 1.5.0
- Added Maps
- zm_catalyst
- zm_gameplace
- zm_ggodds_freefall_2015
- zm_ghs_combinebase
- zm_ghs_construction2013_v2
- zm_ghs_townsquare2015
- zm_impossibru_LBP_v3
- zm_map_grass_v3fix
- zm_minecraft_v1c_d
- zm_mini_polygon_fwx
- zm_nose_v5_fwx
- zm_panic_icy_v1
- zm_power_box
- zm_stranded_helper_fwx
- zm_x_dontfall_v2_fwx
- zm_z_patch_fwx
- zm_zombie_resort_fwx
- ze_antartika_b2
- ze_bioshock_v4
- ze_electrical_factory_b8
- ze_hospital_escape_v2
- ze_Last_Man_Standing_v3_1
- ze_somewhat_different_v1
- ze_surf_danger
- ze_winter_v2
- zm_atix_helicopter_fix
- 1.5.1
- Added Maps:
- ze_jungle_escape_v1_2
- zm_an_2worlds
- zm_boxhunt_desert_day
- zm_monastery_v1_1
- zm_ruine_v2
- zm_z_army_depots
- 1.5.2
- Added Maps
- ze_electrical_factory_v1
- ze_harry_potter_v1_3
- ze_sky_athletic_v5_final
- zm_AnotherMapbyScarFed_v1b
- zm_dacha_v1
- zm_darkrock
- zm_dust_room_new
- zm_map_grass_v4
- zm_terminator-disco
- ze_Avenir_Storage_v1
- ze_boredom_v543656
- 1.5.4
- Added Maps
- ze_Ancient_wrath_b3
- ze_sandstorm_v3_4
- zm_cocktail_v3
- zm_outer_planet
- 1.5.5
- Added Maps
- ze_vaultofglass_beta
- zm_inferno_classic_beta
- zm_lila_vacaciones_LatINs_ffix
- zm_ocean_monument
- zm_paper_town_v1fix
- zm_walled_city_v1_1
- 1.5.6
- Added/Updated Maps
- ze_Pirates_Port_Royal_v3_6
- ze_sandstorm_v5_3
- ze_shroomforest2_b4
- ze_ffvii_cosmo_canyon_v1
- 1.5.7
- Reduced poision jump and knockback on escape maps
- Added/Updated Maps
- ze_laboratoire
- ze_outlast_v1
- ze_sandstorm_v7
- ze_undertunnel_escape_b3a
- zm_druglab_v2
- zm_dust2015_beta3
- zm_ice_palace
- zm_sonic1_v2_ultimate(zmm)
- zm_veskerland_v1_1
- ze_ffvii_cosmo_canyon_v2_1
- ze_LOTR_Minas_Tirith_v3_3
- 1.5.8
- Updated configuration of some maps
- Removed some bad maps
- Added/Updated
- ze_licciana_xmas_v1
- ze_nomercy_revisited_v5_1
- ze_sorrento_xmas_v4
- zm_suburb_survival
- zm_TheWareHouse_V1
- zm_z_agroprom2
- ze_christmas_beta2
- ze_doom3_beta
- 1.5.9
- Added/Updated
- ze_blackmesa_lambda
- ze_castlevania_v1_3
- ze_christmas_beta3c
- ze_dark_souls_b3
- ze_ffvii_cosmo_canyon_v4fix
- ze_floating_rocks_survival_final
- ze_infiltration_final
- ze_serpentis_temple_b4
- ze_shroomforest_v4_5
- ze_shroomforest2_b5
- ze_sorrento_night_v3
- ze_stalker_ultimate_v3
- ze_surface_a1
- ze_temple_v2_1
- ze_tkara_v1
- ze_tyranny_v1_test6
- ze_z-m_zombie_slider_a1
- zm_paper_town_v3
- zm_place_v1
- 1.6.0
- Zombie HP is higher on escape maps
- Adjusted knockback on escape maps (lowered a lot to compensate) and increased dmg to zombie
- Granted zombies constant 1 second health regen rates
- Zombie nades!
- Blood Mist Grenade gives zombie HP
- Gives 10% hp regen on escape maps (does not over heal)
- Gives 2000hp regen on cade maps (allows over heal)
- Zombie Speed changes based on HP (ZE only)
- Zombies move at a speed proportionate to their HP
- Removed some maps
- Added Maps:
- ze_infinite_run_final
- ze_mirrors_edge_reborn_v4_2
- ze_surf_easy_or_hard_new
- ze_tyranny_v1_test9
- 1.6.1
- Added/Updated Maps:
- ze_alien_shooter_v6_2
- ze_christmas_beta3d
- ze_naruto_v2_6e
- ze_shroomforest2_b6
- ze_tyranny_v3
- 1.6.2
- Added/Updated
- ze_ashen_keep_v0_3
- ze_journey_v1_2
- ze_TeleportEscape_v3
- ze_tyranny_v3rfix
- zm_skyhigh
- zm_zombynas_fix3
- 1.6.3
- Updated
- ze_tyranny_v4
- zm_forgotten_town_ri
- 1.6.4
- Added/Updated
- ze_bioshock_v6_2
- ze_destruction_of_exorath_re3
- ze_FFVII_temple_ancient_v3
- ze_grand_boat_escape_v1_9
- ze_hl2_escape_v3
- ze_icecap_derp_unloze_v420
- ze_infected_sewers_v6_2
- ze_l0v0l_a7
- ze_rooftop_runaway1_v4
- ze_sandstorm_f
- ze_temple_escape
- zm_surf_born_1_2
Suggested Updates
Green -Will be implemented
Red - Will not be implemented
Yellow - Needs more details see notes
Normal - Taking votes/opinions
- Remove zspawn
- Remove buggy maps that break the server
- Remove ztele time limit for humans
- Fix points per zombie kill to 11 per kill
- Will require an updated version or a separate mod..
- Update Zm to r633
- anti rejoin