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Thread: ZM Updates 1.6.4

  1. Default

    that's good i guess. honestly, it seems to have been better when it was all borked up
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  2. Default

    If the hit detection is 50% up shouldnt the knockback be GREATY reduced?
    Health would help but thats not the issue.

  3. Default

    Updated to 1.0.4 with Server Hop and updated DOS and hacker protection.



  4. Default

    You dodged the issue, if the hit detection is up 50% even with increased health the zombies wont have a chance against the humans on cade maps.

  5. Default

    I do not actually know how much that it has improved by I am just throwing numbers around. It is not even possible to determine the increase in hit detection.



  6. Default

    Increase zombie health for zm maps has been added to the update list.



  7. Arrow

    Updated to 1.0.5 to remove some bad maps.



  8. Default

    1.0.6

    Zombie health increased by 500 for zm/ cade maps. This is for all zombies and will take effect next time the server restarts.



  9. Default

    • 1.0.7
      • Engine Update
      • Sm 1.3.3
      • mm 1.8.3
      • sdk hooks 1.3
      • Fixed death cam
      • D-Fens updated
      • steambans
      • ddos protection
      • Disabled stats reporting for valve
      • Enabled Free Look
      • Removed rcon locker to fix antireconnect
      • Updated sockets
      • Removed antipingspoof



  10. Default

    fffffffuuuuuu-

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