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Thread: ZM Updates 1.6.4

  1. Default

    1.4.6

    • Added Maps:
      • ze_FFXII_Paramina_Rift_v1_3
      • ze_FFXII_Westersand_v7_2
      • ze_mountain_escape_v5_zf
      • ze_slender_escape_b4
      • zm_AnotherUglyZmap_V2c
      • ze_atix_extinction_b7



  2. Default

    1.4.7

    • Added Maps
      • ze_doom_v1_1
      • ze_games_v2_2a
      • ze_lotr_minas_tirith_v3_5
      • ze_surf_facility_final
      • ze_traak_b1
      • zm_minecraft_v1



  3. Default

    1.4.8

    • Added Maps
      • ze_Pirates_Port_Royal_v3_5fix
      • ze_resonance_cascade_v3
      • ze_RTCW_Ominous_Rumors_v1
      • ze_stalker_ultimate_b2
      • zm_duke3d_l1_v1
      • zm_kitty_ftw_remake
      • ze_biohazard_manor_v4a_004
      • ze_boat_escape_jenz_v2_2fix

    • Decreasd jump values for some zombies in escape maps.
    • Set round time to 7min as default value for escape maps unless otherwise defined.



  4. Default

    1.4.9

    • Added/updated Maps
      • ze_accelerator_escape_final
      • ze_harry_potter_v1_bt1
      • ze_sorrento_escape_v5_fix
      • ze_stalker_ultimate_v2fix
      • ze_sunlight_v2_0



  5. Default

    1.5.0

    • Added Maps
      • zm_catalyst
      • zm_gameplace
      • zm_ggodds_freefall_2015
      • zm_ghs_combinebase
      • zm_ghs_construction2013_v2
      • zm_ghs_townsquare2015
      • zm_impossibru_LBP_v3
      • zm_map_grass_v3fix
      • zm_minecraft_v1c_d
      • zm_mini_polygon_fwx
      • zm_nose_v5_fwx
      • zm_panic_icy_v1
      • zm_power_box
      • zm_stranded_helper_fwx
      • zm_x_dontfall_v2_fwx
      • zm_z_patch_fwx
      • zm_zombie_resort_fwx
      • ze_antartika_b2
      • ze_bioshock_v4
      • ze_electrical_factory_b8
      • ze_hospital_escape_v2
      • ze_Last_Man_Standing_v3_1
      • ze_somewhat_different_v1
      • ze_surf_danger
      • ze_winter_v2
      • zm_atix_helicopter_fix



  6. Default

    1.5.1

    • Added Maps:
      • ze_jungle_escape_v1_2
      • zm_an_2worlds
      • zm_boxhunt_desert_day
      • zm_monastery_v1_1
      • zm_ruine_v2
      • zm_z_army_depots



  7. Default

    Quote Originally Posted by ZERO View Post
    1.5.1

    • Added Maps:
      • ze_jungle_escape_v1_2
      • zm_an_2worlds
      • zm_boxhunt_desert_day
      • zm_monastery_v1_1
      • zm_ruine_v2
      • zm_z_army_depots
    That's what im talking about

  8. Default

    1.5.2

    • Added Maps
      • ze_electrical_factory_v1
      • ze_harry_potter_v1_3
      • ze_sky_athletic_v5_final
      • zm_AnotherMapbyScarFed_v1b
      • zm_dacha_v1
      • zm_darkrock
      • zm_dust_room_new
      • zm_map_grass_v4
      • zm_terminator-disco
      • ze_Avenir_Storage_v1
      • ze_boredom_v543656



  9. Default

    1.5.4

    • Added Maps
      • ze_Ancient_wrath_b3
      • ze_sandstorm_v3_4
      • zm_cocktail_v3
      • zm_outer_planet



  10. Default

    Played Sandstorm and Ancient Wrath this morning, they both seemed to be playing well.
    Quote Originally Posted by ZERO View Post
    Logically I reserve the right to step in at any time and make a final judgement. Any judgement made by me can only be reversed by me.

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