You sir are a sore loser, it so easy to lvl up on azeroth. The 4 starter races are so buffed their overpowered. If you die 3 times in a row on that server you get pity exp FFS PITY DAMN EXP. Btw there should be betting on ibis wcs. Makes lvling up faster and sometimes slower.
Top 5 at Wcs Server
Originally Posted by acolyte_to_jippity
The server itself is pretty all rounded out how is azeroth not well rounded with all the races balanced. I mean the server owner tries his best to make all the races rounded out and fun to play, its up to the player to earn the exp. The only way ibis will get players is it uniqueness.
you know, izn't azeroth like, a 40 slot server or some fucking thing?
or the stats are shared over two or three wcs servers?
i think as we are, it's fine because if we had all these races, too many people wuld be trying to play.
on that note, increasing the slots by like, 4 might be interesting.
I'd still say more races, thats what keeps the player still playing pretty much.
Comments on things since last post:
On Az, I've hear about quite a number of the races being bugged, actually. If they aren't bugged anymore, that just means they have the staff (or time) to fix it.
40 feels too crowded, but 20 is too few for some maps... It's hard to find the correct number for a map rotation. Multiple servers is a whole other headache for players :?
The death streak XP is to stop the whiney people who think: "One person having fourty gazillion total levels means that person's race WILL always win, so how can we get xp?" It also fills some holes: new people who aren't that good, "fun" races such as black holes, people having a bad day.
Another XP variant they have that we don't, is the winning team xp. This encourages people to play as a team to win instead of just going off and trying to get kills rather than doing the objective, since getting those kills is MUCH better xp that the meager bits you can get from purchasing tomes. And that's if you don't die and have to buy a gun in the process.
Azeroth is not meant to be balanced, it is tiered. The tiers are probably balanced(seems to be). That comes with having that many races. You can only have so many races being interesting and unique while keeping it balanced. But the problem is, like cheff said, new races are what keep people coming. Well, new races that you don't have to take forever to playAnother problem is how to make it that having some of those races doesn't make it unfun for new people to play, hence the free and fast xp they give.
The fact theres to many numerous races on azeroth keeps the players lvling on like "OMGSH THAT RACE LOOKS UBER PWNAGE" and they soon reach that lvl and they see another race they like, thats the way azeroth hooked players. I easily could imagine 3 new races for the server.
Rogue
8 lvls for each skill
knife race only
Starts with 65% speed
Active Camo: Gain 100% invis but loses it when shot or gets near people. The more lvl'd up the more less chance or it setting off.
Sprint: Gain a short burst of speed like 30% exra speed when activated for like 3 seconds and goes more and more time and speed.
Camouflage: Gain 35% extra speed on spawn
Kidney Stab: Stun enemy
Evasive Maneuveurs: Evade 15%
Shadow step: teleport behind the person you put your crosshair on . its an ultimate up to a 30 second cool down and has a 10% to fail/