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Thread: GG Updates 1.4.4

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    Server is giving a lot of choke, and really low rates (ranging from 60-80tic for me).
    Kiro : us fireyes got dumb by his girl that y he is suck

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    Quote Originally Posted by Fireye View Post
    Server is giving a lot of choke, and really low rates (ranging from 60-80tic for me).
    Choke has been a big issue for me too, and its been set at the default rates. On any giving map i can stay in the constant 40 to 50 choke unless there are very few people playing
    Last edited by mag36; 05-06-2010 at 03:14 PM.

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    im curious, is there a better way to do the auto team balance then we have now? I keep running into unbalanced teams because its done by rank and not on who is on their A game.

    I have seen it go 8 and 8 and it auto balances and 11-0 and does not, its frustrating to say the least.


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

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    Can we do something about the dead body animation where after you kill a guy his body flys up and blocks your view, could we just make it so his body just disapears without blocking your view?

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    Quote Originally Posted by Kavinsky View Post
    Can we do something about the dead body animation where after you kill a guy his body flys up and blocks your view, could we just make it so his body just disapears without blocking your view?
    blocking view, i dont mind, its the fact they act like a bullet sponge and you cant shoot through it.


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

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    Quote Originally Posted by StarsMine View Post
    im curious, is there a better way to do the auto team balance then we have now? I keep running into unbalanced teams because its done by rank and not on who is on their A game.

    I have seen it go 8 and 8 and it auto balances and 11-0 and does not, its frustrating to say the least.
    I agree that while the autobalance currently is done by sheer numbers and mathmatics, that it should offer a ranking option to compensate for the top 4 people that have a score of 25 vs the opposite teams 4 top people may have only scores of 12-15 which is unfair for the teams OA stats.
    Yes, you can do it manually but that is really a P I T A !!!

    Just my 2 cents
    One cannot improve if they cannot see their mistakes!

    If you can't do it right, Don't bother!

    DeadEyeDeNNi$ <ibis.a>








  7. Arrow

    1.0.3
    • Removed Maps:
      • gg_tesla
      • gg_tesla_v2
      • aim_ag_texture_city-komplex
      • Dr3w_gg_deathmatch
      • Shotgun_ADSL
      • sg_pump_arena
      • gg_sandy
      • gg_fy_fortress
      • gg_pool_day_gx

    • Added Maps:
      • gg_minesweeper_ggn
      • gg_texture_spires_small
      • gg_toon_ramps
      • gg_Toon_Churches
      • gg_solarpower
      • gg_simpsons_train
      • gg_warlords
      • fy_poolday_reunion
      • gg_total_war
      • gg_d-dust_v2

    Last edited by ZERO; 06-16-2010 at 04:13 PM.



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    I liked shotgun adsl
    http://www.fpsbanana.com/maps/36593

    other than that those maps will NOT be missed.
    Last edited by Kavinsky; 06-15-2010 at 07:57 PM.

  9. #19

    Default

    Quote Originally Posted by ZERO View Post
    1.0.3
    • Removed Maps:
      • gg_tesla
      • gg_tesla_v2
      • aim_ag_texture_city-komplex
      • Dr3w_gg_deathmatch
      • Shotgun_ADSL
      • sg_pump_arena
      • gg_sandy
      • gg_fy_fortress
      • gg_pool_day_gx
    • Added Maps:
      • gg_minesweeper_ggn
      • gg_texture_spires_small
      • gg_toon_ramps
      • gg_Toon_Churches
      • gg_solarpower
      • gg_simpsons_train
      • gg_warlords
      • fy_poolday_reunion
      • gg_total_war
      • gg_d-dust_v2
    can you think about adding aim_shotty?

  10. Default

    see aim shotty thread the dl link is broken...



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