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Thread: WCS Updates 1.2.8

  1. Default

    Quote Originally Posted by ZERO View Post

    I should also be able to use this to fix some other glitches like the death when flying bug.
    very sexy

    Maynard - The WCS Guy

  2. Default

    Ok it does work but now it is caught by the same glitch as when people would not get the right weapon back.



  3. Default

    Quote Originally Posted by ZERO View Post
    Ok it does work but now it is caught by the same glitch as when people would not get the right weapon back.
    what do you mean by that?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  4. Default

    The problem is that the loop stops when any player stops the loop. There needs to be a way to get the command to run on the player and remain independent from the other players.

    I have tired making a thread here: http://forums.eventscripts.com/viewt...p?f=28&t=37210 to get help but it is probably a long shot.

    Also updated to 1.0.7 BTW with some fixes for dragon fly and chameleon.
    Last edited by ZERO; 03-29-2010 at 09:57 PM.



  5. Default

    I have been given some code that I requested that may work:

    Code:
    es_xset repeat_name ""
    es_format repeat_name "aim_%1" event_var(userid)
    es repeat create server_var(repeat_name) "es_setplayerprop  event_var(userid) CBasePlayer.m_fFlags 0"
    Code:
    es_xset repeat_name ""
    es_format repeat_name "aim_%1" event_var(userid)
    es_xset repeat_cmd ""
    es_format repeat_cmd "es_setplayerprop %1 CBasePlayer.m_fFlags 0" event_var(userid)
    es repeat create server_var(repeat_name) server_var(repeat_cmd)



  6. Default

    is this accuracy gonna make the shotguns inaccurate also because currenly when flying they're pretty accurate and that wat most people are using to run around

  7. Default

    ...not much you can do about shotties. i don't think he can increase spread, if that's what you mean
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  8. Default

    Quote Originally Posted by tj26 View Post
    is this accuracy gonna make the shotguns inaccurate also because currenly when flying they're pretty accurate and that wat most people are using to run around
    shotguns aim can be changed but the way the gun works doesnt.
    shotguns shoot a cone out so even if the aim is skewered you will still hit a wide spread area

  9. Default

    Repair specmoney errors now added to the update list this is now priority along with cleaning up other coder errors possibly related to today's freeze
    Code:
    L 03/30/2010 - 08:09:40: SourceMod error session started
    L 03/30/2010 - 08:09:40: Info (map "de_aztec") (file "errors_20100330.log")
    L 03/30/2010 - 08:09:40: [SM] Native "KillTimer" reported: Invalid timer handle 3c98017d (error 3)
    L 03/30/2010 - 08:09:40: [SM] Displaying call stack trace for plugin "specmoney.smx":
    L 03/30/2010 - 08:09:40: [SM]   [0]  Line 164, /home/groups/alliedmodders/forums/files/2/1/2/27914.attach::OnMapStart()
    L 03/30/2010 - 08:09:41: [SM] Native "SetEntData" reported: Entity 5 (5) is invalid
    L 03/30/2010 - 08:09:41: [SM] Displaying call stack trace for plugin "nospeccash.smx":
    L 03/30/2010 - 08:09:41: [SM]   [0]  Line 55, G:\Sm Plugins\No Spec Cash\nospeccash.sp::Money()
    L 03/30/2010 - 08:09:52: [SM] Native "KillTimer" reported: Invalid timer handle 3c98017d (error 3)
    L 03/30/2010 - 08:09:52: [SM] Displaying call stack trace for plugin "specmoney.smx":
    L 03/30/2010 - 08:09:52: [SM]   [0]  Line 174, /home/groups/alliedmodders/forums/files/2/1/2/27914.attach::OnClientAuthorized()
    L 03/30/2010 - 08:18:41: [SM] Native "KillTimer" reported: Invalid timer handle 3c98017d (error 3)
    L 03/30/2010 - 08:18:41: [SM] Displaying call stack trace for plugin "specmoney.smx":
    L 03/30/2010 - 08:18:41: [SM]   [0]  Line 174, /home/groups/alliedmodders/forums/files/2/1/2/27914.attach::OnClientAuthorized()
    L 03/30/2010 - 08:22:27: [SM] Native "KillTimer" reported: Invalid timer handle 3c98017d (error 1)
    L 03/30/2010 - 08:22:27: [SM] Displaying call stack trace for plugin "specmoney.smx":
    L 03/30/2010 - 08:22:27: [SM]   [0]  Line 174, /home/groups/alliedmodders/forums/files/2/1/2/27914.attach::OnClientAuthorized()
    L 03/30/2010 - 08:41:10: [SM] Native "KillTimer" reported: Invalid timer handle 3c98017d (error 3)
    L 03/30/2010 - 08:41:10: [SM] Displaying call stack trace for plugin "specmoney.smx":
    L 03/30/2010 - 08:41:10: [SM]   [0]  Line 174, /home/groups/alliedmodders/forums/files/2/1/2/27914.attach::OnClientAuthorized()
    L 03/30/2010 - 08:41:23: [SM] Native "KillTimer" reported: Invalid timer handle 3c98017d (error 1)
    L 03/30/2010 - 08:41:23: [SM] Displaying call stack trace for plugin "specmoney.smx":
    L 03/30/2010 - 08:41:23: [SM]   [0]  Line 174, /home/groups/alliedmodders/forums/files/2/1/2/27914.attach::OnClientAuthorized()
    L 03/30/2010 - 08:48:29: [SM] Native "KillTimer" reported: Invalid timer handle 3c98017d (error 3)
    L 03/30/2010 - 08:48:29: [SM] Displaying call stack trace for plugin "specmoney.smx":
    L 03/30/2010 - 08:48:29: [SM]   [0]  Line 174, /home/groups/alliedmodders/forums/files/2/1/2/27914.attach::OnClientAuthorized()
    L 03/30/2010 - 08:52:54: [SM] Native "KillTimer" reported: Invalid timer handle 3c98017d (error 1)
    L 03/30/2010 - 08:52:54: [SM] Displaying call stack trace for plugin "specmoney.smx":
    L 03/30/2010 - 08:52:54: [SM]   [0]  Line 151, /home/groups/alliedmodders/forums/files/2/1/2/27914.attach::OnMapEnd()
    L 03/30/2010 - 08:52:56: Error log file session closed.



  10. Default

    Quote Originally Posted by ZERO View Post
    Fixed it with mad skillz! I will make these races bow down before my hax!!!!

    //flying
    repeat create aim "es_setplayerprop server_var(wcs_userid) CBasePlayer.m_fFlags 0"
    repeat start aim 5

    //not flying
    repeat stop aim
    repeat delete aim

    I should also be able to use this to fix some other glitches like the death when flying bug.
    that way you dont get cussed out for spectating people

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