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Thread: so i want to get into making races

  1. Default

    hmm well did marvel comics flash have that ability?

    the name scheme works well but if he didnt have any ability like that then id rather just keep it simple seeing as this is my 1st race T.T

    think of him like a demo race for me to practice with

    if i can though i want to make an animation of lightning between him and the point hes dashing too

  2. Default

    ...marvel comics flash?

    he couldn't do shit. he could eat a shit-ton of food, and run fast.

    that's fucking it.

    you want someone w/ powers, you go for gambit
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  3. Default

    thats sorta the reason i picked flash. hes s simple character for my 1st time coding

  4. Default

    here is what i have so far . all that is left is the ability
    what the ability is gonna do is when activates it will knockback people close to you but your screen will be spinning rapidly. those seem simple enough with
    something like es_xset wcs_radius 12;es_xset wcs_push 12 and then growing for each level and ofc i think a cd would be implemented

    Code:
       "name"              "Flash"
        "author"            "Callo"
        "required_level"    "210"
        "maximum_level"     "0"
        "allow_only"        "0"
        "teamlimit"         "0"
        "preloadcmd"        "0"
        "player_spawn_cmd"  "0"
        "round_start_cmd"   "0"
        "round_end_cmd"     "0"
        "numberofskills"    "4"
        "numberoflevels"    "8"
        "skillnames"        "run|dash|Flash Whirl|ultimate speed"
        "skilldescr"        "passive speed bonus|long jump|Flash spins very quickly 
    
    knocking people back|run at BLINDING speeds"
        "skillcfg"          "player_spawn|player_ability|player_spawn|player_ultimate"
    
        "skill1_setting"    "es_set Flash_speed 1.3|es_set Flash_speed 1.4|es_set 
    
    Flash_speed 1.5|es_set Flash_Speed 1.6|es_set Flash_Speed 1.7|es_set 
    
    Flash_Speed 1.8|es_set Flash_Speed 1.9|es_set Flash_Speed 2"
          "skill1_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var
    
    (userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then 
    
    es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var
    
    (wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata 
    
    event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng 
    
    wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
        "skill1_cmd"        "es wcs_setfx speed event_var(userid) = server_var
    
    (wcs_speed)"
        "skill1_sfx"        "0"
        "ultimate_cooldown" "1"
    
        "skill2_setting"    "es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 
    
    1.3|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.5|es_xset 
    
    wcs_multiplier 1.6|es_xset wcs_multiplier 1.7|es_xset wcs_multiplier 
    
    1.8|es_xset wcs_multiplier 2"
        "skill2_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) 
    
    longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng 
    
    wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
        "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 
    
    server_var(wcs_userid);es est_effect 10 #a 0 dev/ocean.vmt server_var
    
    (wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 
    
    255 10"
    
    
    
    
        "skill4_setting"    "es_xset wcs_duration 5|es_xset wcs_duration 8|es_xset 
    
    wcs_duration 11|es_xset wcs_duration 14|es_xset wcs_duration 17|es_xset 
    
    wcs_duration 20|es_xset wcs_duration 23|es_xset wcs_duration 26"
        "skill4_cmd"        "es est_playplayer server_var(wcs_userid) 
    
    ambient\explosions\explode_7.wav;es_xtell server_var(userid) #multi 
    
    #lightgreen : Got a #green speed boost #lightgreen for #green(wcs_duration) 
    
    seconds.;es est_speed server_var(wcs_userid) 3.0;es es_xdelayed server_var
    
    (wcs_duration) est_speed server_var(wcs_userid) 1.0;es_xmath wcs_duration - 
    
    1;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) 
    
    #multi #lightgreen : becoming #green slow #lightgreen again 
    
    ...;racealias_invspb4"
        "skill4_sfx"        "es est_effect 4 #a 0 sprites/tp_beam001.vmt server_var
    
    (wcs_userid) 3 3 3 50 255 0 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 
    
    wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 340;es est_effect 10 #a 0 
    
    models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) 
    
    server_var(wcs_z1) 550 100 5 750 200 0 155 115 100 200 30"
        "ultimate_cooldown" "30"
    
        "

  5. Default

    almost finished , just need a cmd line for a skill3 and a coding to make your screen spin for a second or two

    also want to test flash whirl since im not sure exactly how large 16-30 range is
    i get the feeling there is something else im missing but i will look into it later as ive been working on it all morning and feel like taking a break


    Code:
       "name"              "Flash"
        "author"            "Callo"
        "required_level"    "210"
        "maximum_level"     "0"
        "allow_only"        "0"
        "teamlimit"         "0"
        "preloadcmd"        "0"
        "player_spawn_cmd"  "0"
        "round_start_cmd"   "0"
        "round_end_cmd"     "0"
        "numberofskills"    "4"
        "numberoflevels"    "8"
        "skillnames"        "run|dash|Flash Whirl|ultimate speed"
        "skilldescr"        "passive speed bonus(1.3 to 2)|long jump (1.2 to 2)|Flash 
    
    spins very quickly knocking people back(higher levels equal larger range and 
    
    longer knockback)|run at BLINDING speeds(higher levels increase duration)"
        "skillcfg"          "player_spawn|player_spawn|player_ability|player_ultimate"
    
        "skill1_setting"    "es_set Flash_speed 1.3|es_set Flash_speed 1.4|es_set 
    
    Flash_speed 1.5|es_set Flash_Speed 1.6|es_set Flash_Speed 1.7|es_set 
    
    Flash_Speed 1.8|es_set Flash_Speed 1.9|es_set Flash_Speed 2"
          "skill1_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var
    
    (userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then 
    
    es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var
    
    (wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata 
    
    event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng 
    
    wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
        "skill1_cmd"        "es wcs_setfx speed event_var(userid) = server_var
    
    (wcs_speed)"
        "skill1_sfx"        "0"
        "ultimate_cooldown" "1"
    
        "skill2_setting"    "es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 
    
    1.3|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.5|es_xset 
    
    wcs_multiplier 1.6|es_xset wcs_multiplier 1.7|es_xset wcs_multiplier 
    
    1.8|es_xset wcs_multiplier 2"
        "skill2_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) 
    
    longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng 
    
    wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
        "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 
    
    server_var(wcs_userid);es est_effect 10 #a 0 dev/ocean.vmt server_var
    
    (wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 
    
    255 10"
    
        "skill3_setting"    "es_xset wcs_radius 16;es_xsetinfo kback 16|es_xset 
    
    wcs_radius 18;es_xsetinfo kback 18|es_xset wcs_radius 20;es_xsetinfo kback 
    
    20|es_xset wcs_radius 22;es_xsetinfo kback 22|es_xset wcs_radius 
    
    24;es_xsetinfo kback 24|es_xset wcs_radius 26;es_xsetinfo kback 26|es_xset 
    
    wcs_radius 28;es_xsetinfo kback 28|es_xset wcs_radius 30;es_xsetinfo kback 
    
    30"
        "skill3_cmd"        " ******************* "
        "skill3_sfx"        "0"
        "ultimate_cooldown" "10"

  6. Default

    Someone should make a Spy class, Oh look its my team, Boom knife in the face.


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

  7. Default

    Quote Originally Posted by StarsMine View Post
    Someone should make a Spy class, Oh look its my team, Boom knife in the [s]face.[/s]
    you mean back
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  8. Default


  9. Default

    alrite this should be the finished code, would like a a second opinion to see if i missed something that could cause an issue

    Code:
    "name"              "Flash"
        "author"            "Callo"
        "required_level"    "210"
        "maximum_level"     "0"
        "allow_only"        "0"
        "teamlimit"         "0"
        "preloadcmd"        "0"
        "player_spawn_cmd"  "0"
        "round_start_cmd"   "0"
        "round_end_cmd"     "0"
        "numberofskills"    "4"
        "numberoflevels"    "8"
        "skillnames"        "run|dash|Flash Whirl|ultimate speed"
        "skilldescr"        "passive speed bonus(1.3 to 2)|long jump (1.2 to 2)|Flash spins very quickly knocking people back(higher levels equal larger range and longer knockback)|run at blinding speeds(higher levels increase duration)"
        "skillcfg"          "player_spawn|player_spawn|player_ability|player_ultimate"
        "skill1_setting"    "es_set Flash_speed 1.3|es_set Flash_speed 1.4|es_set Flash_speed 1.5|es_set Flash_Speed 1.6|es_set Flash_Speed 1.7|es_set Flash_Speed 1.8|es_set Flash_Speed 1.9|es_set Flash_Speed 2"
          "skill1_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
        "skill1_cmd"        "es wcs_setfx speed event_var(userid) = server_var(Flash_speed)"
        "skill1_sfx"        "0"
        "ultimate_cooldown" "1"
        "skill2_setting"    "es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.5|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.7|es_xset wcs_multiplier 1.8|es_xset wcs_multiplier 2"
        "skill2_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
        "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
        "skill3_setting"    "es_xset wcs_radius 16;es_xsetinfo kback 16;es_cexec +left|es_xset wcs_radius 18;es_xsetinfo kback 18;es_cexec +left|es_xset wcs_radius 20;es_xsetinfo kback 20;es_cexec +left|es_xset wcs_radius 22;es_xsetinfo kback 22;es_cexec +left|es_xset wcs_radius 24;es_xsetinfo kback 24;es_cexec +left|es_xset wcs_radius 26;es_xsetinfo kback 26;es_cexec +left|es_xset wcs_radius 28;es_xsetinfo kback 28;es_cexec +left|es_xset wcs_radius 30;es_xsetinfo kback 30;es_cexec +left"
        "skill3_cmd"        "es_cexec +left;if (server_var(wcs_radius) >= server_var(wcs_radius)) then (kback)"
        "skill3_sfx"        "0"
        "ability_cooldown" "10"
        "skill4_setting"    "es_xset wcs_duration 5|es_xset wcs_duration 8|es_xset wcs_duration 11|es_xset wcs_duration 14|es_xset wcs_duration 17|es_xset wcs_duration 20|es_xset wcs_duration 23|es_xset wcs_duration 26"
        "skill4_cmd"        "es est_playplayer server_var(wcs_userid) ambient\explosions\explode_7.wav;es_xtell server_var(userid) #multi #lightgreen : Got a #green speed boost #lightgreen for #green(wcs_duration) seconds.;es est_speed server_var(wcs_userid) 3.0;es es_xdelayed server_var(wcs_duration) est_speed server_var(wcs_userid) 1.0;es_xmath wcs_duration - 1;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreen : becoming #green slow #lightgreen again ...;racealias_invspb4"
        "skill4_sfx"        "es est_effect 4 #a 0 sprites/tp_beam001.vmt server_var(wcs_userid) 3 3 3 50 255 0 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 340;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 550 100 5 750 200 0 155 115 100 200 30"
        "ultimate_cooldown" "30"
    Last edited by callo; 03-31-2010 at 02:17 AM.

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