all races i make will be posted on here in hopes that one may be assimilated onto ibis wcs servers

for now here is my 1st finished race

Flash (untested)

Code:
"name"              "Flash"
    "author"            "Callo"
    "required_level"    "210"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "8"
    "skillnames"        "run|dash|Flash Whirl|ultimate speed"
    "skilldescr"        "passive speed bonus(1.3 to 2)|long jump (1.2 to 2)|Flash spins very quickly knocking people back(higher levels equal larger range and longer knockback)|run at blinding speeds(higher levels increase duration)"
    "skillcfg"          "player_spawn|player_spawn|player_ability|player_ultimate"
    "skill1_setting"    "es_set Flash_speed 1.3|es_set Flash_speed 1.4|es_set Flash_speed 1.5|es_set Flash_Speed 1.6|es_set Flash_Speed 1.7|es_set Flash_Speed 1.8|es_set Flash_Speed 1.9|es_set Flash_Speed 2"
      "skill1_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill1_cmd"        "es wcs_setfx speed event_var(userid) = server_var(Flash_speed)"
    "skill1_sfx"        "0"
    "ultimate_cooldown" "1"
    "skill2_setting"    "es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.5|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.7|es_xset wcs_multiplier 1.8|es_xset wcs_multiplier 2"
    "skill2_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 70 3 30 100 0 255 100 100 255 10"
    "skill3_setting"    "es_xset wcs_radius 16;es_xsetinfo kback 16;es_cexec +left|es_xset wcs_radius 18;es_xsetinfo kback 18;es_cexec +left|es_xset wcs_radius 20;es_xsetinfo kback 20;es_cexec +left|es_xset wcs_radius 22;es_xsetinfo kback 22;es_cexec +left|es_xset wcs_radius 24;es_xsetinfo kback 24;es_cexec +left|es_xset wcs_radius 26;es_xsetinfo kback 26;es_cexec +left|es_xset wcs_radius 28;es_xsetinfo kback 28;es_cexec +left|es_xset wcs_radius 30;es_xsetinfo kback 30;es_cexec +left"
    "skill3_cmd"        "es_cexec +left;if (server_var(wcs_radius) >= server_var(wcs_radius)) then (kback)"
    "skill3_sfx"        "0"
    "ability_cooldown" "10"
    "skill4_setting"    "es_xset wcs_duration 5|es_xset wcs_duration 8|es_xset wcs_duration 11|es_xset wcs_duration 14|es_xset wcs_duration 17|es_xset wcs_duration 20|es_xset wcs_duration 23|es_xset wcs_duration 26"
    "skill4_cmd"        "es est_playplayer server_var(wcs_userid) ambient\explosions\explode_7.wav;es_xtell server_var(userid) #multi #lightgreen : Got a #green speed boost #lightgreen for #green(wcs_duration) seconds.;es est_speed server_var(wcs_userid) 3.0;es es_xdelayed server_var(wcs_duration) est_speed server_var(wcs_userid) 1.0;es_xmath wcs_duration - 1;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreen : becoming #green slow #lightgreen again ...;racealias_invspb4"
    "skill4_sfx"        "es est_effect 4 #a 0 sprites/tp_beam001.vmt server_var(wcs_userid) 3 3 3 50 255 0 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 340;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 550 100 5 750 200 0 155 115 100 200 30"
    "ultimate_cooldown" "30"

this is a race that i am currently working on. im posting this part here jsut so people can see the basis for his moves

Thief (unfinished subject to changes)

Code:
 {
   "name"              "Thief"
    "author"            "Callo"
    "required_level"    "210"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "6"
    "numberoflevels"    "5"
    "skillnames"        "sneak(recommended)|quick get away|that's mine|and that's mine|and that's mine|homefree"
    "skilldescr"        "invisible while walking(20-100%)|run at double speed for a short period of time5-10 seconds|steals gold|steal players weapon|return to your base"
    "skillcfg"          "player_spawn|player_ability|player_spawn|player_spawn|player_ultimate"

    "skill1_

}

that is all for the time being . also have more ideas but will not start another project till i finish the one im working on.

please keep spam to a minimum if you are going to ask me to make a certain race post it on my profile and ill take a look at it when i get to it