
Originally Posted by
Baliame
Sounds fun indeed. In that case, I'd like to add a few ideas here:
Heavy (v.2): 25% faster reload with the M249, but he can only carry an M249 and grenades. They have the aforementioned ammo packs.
Commando: Can only carry SMGs and Pistols. +50 speed and +25 jump. SMG clips are 50% larger. (if clip sizes can be modified) For a special ability, maybe temporary full cloak as a good escape tactic.
Demolitioner: Shotguns and Pistols. +75 speed. Slightly faster shotgun reload. Has seven explosive shotgun shells, each one doing devastating damage and setting any enemies it hits on fire.
Also, if classes are going to get extra jump, a little bonus health to humans wouldn't be bad (as it really doesn't matter, zombie instakills), seeing the poison takes damage if you land on the same level you jump off from.
Meanwhile I've found a problem with the new Deformed. It needs a slightly higher jump, since there are spots which it cannot jump up to and humans can, unless it's intended of course.
Finally, since I gathered programming knowledge over the years, I'm attempting to familiarize myself with the eventscripts, see if I can be of any help. Is the zombie classes script source public?