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Thread: zombie classes

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  1. Default

    classes are the point of this version vs classic. If you have suggestions of how we should better balance our classes we are always open to new ideas. also we can balance maps to a degree so if there are issues on some maps we can work on fixing that to



  2. Default

    that hentai chick in ur AV is hottt, zero. lmao

  3. Default

    What about these:


    Just look in the Haruhi Suzumiya section of the avatars in the forums...



  4. Default

    Perhaps you could try to make the classes a bit more interesting and unique. Some classes(deformed and infected?) don't seem like they're worth playing. Maybe make a guy with no knock back and fast speed but only like 250hp.

  5. Default

    I think that if I change deformed to that crawling model it will make him harder to hit and will create a new aspect.



  6. Default

    Quote Originally Posted by ZERO View Post
    I think that if I change deformed to that crawling model it will make him harder to hit and will create a new aspect.
    I wouldn't mine that. Right now the deform is just a target. Its slow, slower in a vent, and a statue when its been naded. Its health could be beafed up to 7500, instead of 5000. That would help ^_^

  7. Default

    What about a type of zombie that was always drugged. Like when the screen goes all crazy when people punish you. The drugged zombie would have better stats than normal to compensate for the difficult control. It could probably only be used by people that practice a lot or have some skill. Just throwing the idea out there.
    -MBP

  8. Default

    Quote Originally Posted by DarkRavin View Post
    I wouldn't mine that. Right now the deform is just a target. Its slow, slower in a vent, and a statue when its been naded. Its health could be beafed up to 7500, instead of 5000. That would help ^_^
    This is a good idea, and I wouldn't object.

    To digress for a moment; does anyone think that the arsenal in the game could be slightly altered; e.g. restrict M249s to a total of 10/8/5/whatever; allow AWPs to a total of 10/8/5/whatever, etc. Let's be honest, two persons camping in long tubes with two Paras doesn't allow for a fair opportunity for zombies in the present state of the zombie classes and attributes, which goes back to DarkRavin's argument of how the deformed could stand to be upgraded, more HP, faster, etc.

    In my opinion this would make the game more challenging and also present more options on different maps (e.g. long-distance firing). Let's be realistic, the AWP itself is not an effective weapon against zombies; while it does deal significant damage, its bolt-action mechanism is slow in operation and it does not create significant blow-back (compared to say the 12-gauge pump-action)

  9. Default

    Quote Originally Posted by ZERO View Post
    I think that if I change deformed to that crawling model it will make him harder to hit and will create a new aspect.
    lol Zero, you made him harder to hit alright...


    If you use a vending machine for a cade, you can't even see the little bastard to hit him...

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