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Thread: zombie classes

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  1. Default

    What about these:


    Just look in the Haruhi Suzumiya section of the avatars in the forums...



  2. Default

    Perhaps you could try to make the classes a bit more interesting and unique. Some classes(deformed and infected?) don't seem like they're worth playing. Maybe make a guy with no knock back and fast speed but only like 250hp.

  3. Default

    I think that if I change deformed to that crawling model it will make him harder to hit and will create a new aspect.



  4. Default

    Quote Originally Posted by ZERO View Post
    I think that if I change deformed to that crawling model it will make him harder to hit and will create a new aspect.
    I wouldn't mine that. Right now the deform is just a target. Its slow, slower in a vent, and a statue when its been naded. Its health could be beafed up to 7500, instead of 5000. That would help ^_^

  5. Default

    What about a type of zombie that was always drugged. Like when the screen goes all crazy when people punish you. The drugged zombie would have better stats than normal to compensate for the difficult control. It could probably only be used by people that practice a lot or have some skill. Just throwing the idea out there.
    -MBP

  6. Default

    Not that my opinion will weigh in a hell of a lot here, but, in my eyes the deformed seem alright as is. They have a decent amount of health but beefage doesn't hurt. They're good as tanks to take down tubes and sometimes vents.

    As for dropping to just classics... I think that'd be just outrageous. It'll add no flavor. It's more fun having different types of zombies... a different strategy is required for each one..

  7. Default

    one of the distinguishing feature of the server are the multiple zombie classes. w/o them itll be just like any other server, albeit easier because were all use to getting chased down by armies of fast zombies :P

  8. Default

    Quote Originally Posted by ManBearPig <ibis> View Post
    What about a type of zombie that was always drugged. Like when the screen goes all crazy when people punish you. The drugged zombie would have better stats than normal to compensate for the difficult control. It could probably only be used by people that practice a lot or have some skill. Just throwing the idea out there.
    This idea sounds awesome. I think (of course I have no basis for this) that it would be pretty easy to just try it out with an existing zombie and see how it goes. If it ends up sucking then just replace it with the original zombie.

  9. Default

    Drugging a fast zombie would be interesting as they would be hard to control...

  10. Default

    Quote Originally Posted by DarkRavin View Post
    I wouldn't mine that. Right now the deform is just a target. Its slow, slower in a vent, and a statue when its been naded. Its health could be beafed up to 7500, instead of 5000. That would help ^_^
    This is a good idea, and I wouldn't object.

    To digress for a moment; does anyone think that the arsenal in the game could be slightly altered; e.g. restrict M249s to a total of 10/8/5/whatever; allow AWPs to a total of 10/8/5/whatever, etc. Let's be honest, two persons camping in long tubes with two Paras doesn't allow for a fair opportunity for zombies in the present state of the zombie classes and attributes, which goes back to DarkRavin's argument of how the deformed could stand to be upgraded, more HP, faster, etc.

    In my opinion this would make the game more challenging and also present more options on different maps (e.g. long-distance firing). Let's be realistic, the AWP itself is not an effective weapon against zombies; while it does deal significant damage, its bolt-action mechanism is slow in operation and it does not create significant blow-back (compared to say the 12-gauge pump-action)

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