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Thread: zombie classes

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  1. Default

    wow...that sounds like it has potential for a real sweet mod...

  2. Default

    I don't believe health is the problem of Deformed, it's just that they are easy to disable. In my opinion, a little speed boost and less or no speed penalty while burning would do.
    Also, I've never seen people use Infected, I don't even know what model it is. It's a gimped version of Deformed offering no extras - trading off half the health for a little more speed and jump isn't really good enough. Infected should get something appealing, unique, not too overpowered.

    On another note, human classes definately sounds fun.

  3. Default

    The intent of the infected was to have a zombie that would work well under most conditions b/c it has the second lowest knockback 3rd most health and is pretty quick.

    How about it I lower the knockback on that one more, then it would be more simular to a faster deformed only that it would lack the health and have a bit more speed.



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