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    When I started demoing the idea 6 months ago here is what I ended with: oops I forgot the forums got deleted.

    Basically what you already said except their would be a priest class. It is also important to note that I want the classes to have special items in addition to powers just like in onslaught. Speeds would also be different based on classes, for example the light armed strike forces would move fast but only have tmps and mac10s. However their special power could be a jump pad or the ability to turn invisible for a short time. The priest would be the one to have the most special items but they are logically limited. The reg rifleman could have stim packs for example but nothing stops them from handing them out to the heavies, summarily the heavies may have amo packs but they could give them to snipers. Some weapons could be made to do splash damage or only do it for a short time. In the next year after the release of the orange box update I am going to try to promote this mod concept as much as possible. I think that making the idea public to help gain support is the first step. With players already demanding a mod that is not even under development maybe we can get this crazy thing.

    FYI, this one guy is making a "human classes" mod but it is very very basic and not close at all to what I would like to be able to do.



  2. Default

    hmmm thats sounds very much like team fortress, would the mod be eaiser to develop using that game/engine?

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    No, especially b/c it is the same engine.



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    mabey we should post this idea on other forums to gain support for it...might get some help to get it done faster...but that is just a thought.

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    Congrats on the new Deformed, it's really awesome. Just one little thing, is there a tweak to make it's viewpoint a little lower, so you see can see what the zombie sees?

    As for the Infected, yeah, a knockback of 2, speed of 300 and maybe a health of 3000 would make it a more popular.

    Finally, a question: What exactly will human classes do? Do they give little bonuses and equally penalties such as
    Heavy Machinegunner: 25% faster reload with the MG (really worth a class, it's a widely used weapon) tradeoff for slower speed + cannot carry a pistol? <- just an idea made up on-spot.
    Last edited by Baliame; 08-09-2008 at 08:30 PM.

  6. Default

    Sort of, they get powers and changes in speed and jump and what kind of weapon they can have and even how much amo.



  7. Default

    Sounds fun indeed. In that case, I'd like to add a few ideas here:
    Heavy (v.2): 25% faster reload with the M249, but he can only carry an M249 and grenades. They have the aforementioned ammo packs.
    Commando: Can only carry SMGs and Pistols. +25 speed and +25 jump. SMG clips are 50% larger. (if clip sizes can be modified) For a special ability, maybe temporary full cloak as a good escape tactic.
    Demolitioner: Shotguns and Pistols. +25 speed. Slightly faster shotgun reload. Has seven explosive shotgun shells, each one doing devastating damage and setting any enemies it hits on fire.
    Also, if classes are going to get extra jump, a little bonus health to humans wouldn't be bad (as it really doesn't matter, zombie instakills), seeing the poison takes damage if you land on the same level you jump off from.

    Meanwhile I've found a problem with the new Deformed. It needs a slightly higher jump, since there are spots which it cannot jump up to and humans can, unless it's intended of course.

    Finally, since I gathered programming knowledge over the years, I'm attempting to familiarize myself with the eventscripts, see if I can be of any help. Is the zombie classes script source public?
    Last edited by Baliame; 08-09-2008 at 11:55 PM.

  8. Default

    Quote Originally Posted by ZERO View Post
    When I started demoing the idea 6 months ago here is what I ended with: oops I forgot the forums got deleted.

    Basically what you already said except their would be a priest class. It is also important to note that I want the classes to have special items in addition to powers just like in onslaught. Speeds would also be different based on classes, for example the light armed strike forces would move fast but only have tmps and mac10s. However their special power could be a jump pad or the ability to turn invisible for a short time. The priest would be the one to have the most special items but they are logically limited. The reg rifleman could have stim packs for example but nothing stops them from handing them out to the heavies, summarily the heavies may have amo packs but they could give them to snipers. Some weapons could be made to do splash damage or only do it for a short time. In the next year after the release of the orange box update I am going to try to promote this mod concept as much as possible. I think that making the idea public to help gain support is the first step. With players already demanding a mod that is not even under development maybe we can get this crazy thing.

    FYI, this one guy is making a "human classes" mod but it is very very basic and not close at all to what I would like to be able to do.
    Yeah, thats really close to what I was thinking. The classes are not only dedicated to weapons, but if they work as a team with other classes, they could become an invincible element.


    Can you do it Zero? lol

    Ya got my support.

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