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    I've did a run though Eventscripts Wiki, and I've found interesting stuff. You can change any variable of an entity, including an individual player or a weapon, defined in the source code. If, that is, you can get the name of the variable somehow. Fortunately, most of them reside in the base classes, accessible from the Source SDK-esque HL2 source code. There are certain non-variable values which are unchangable, though.

    Alright, after some research, I've found out that Valve has been quite an arse about variables. I cannot see any way to change the clip size, reload time, or damage of any individual weapon (with the exception of the damage of grenades).
    Last edited by Baliame; 08-10-2008 at 02:58 AM.

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