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Thread: zombie classes

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    Quote Originally Posted by ManBearPig <ibis> View Post
    What about a type of zombie that was always drugged. Like when the screen goes all crazy when people punish you. The drugged zombie would have better stats than normal to compensate for the difficult control. It could probably only be used by people that practice a lot or have some skill. Just throwing the idea out there.
    This idea sounds awesome. I think (of course I have no basis for this) that it would be pretty easy to just try it out with an existing zombie and see how it goes. If it ends up sucking then just replace it with the original zombie.

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    Drugging a fast zombie would be interesting as they would be hard to control...

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    How about a seperate command, say, !zversion, where you could select if your zombie is "normal" or "drugged", each zombie getting maybe 25-50% extra health if they choose the drugged version. That would be a good way to avoid making a new class. And as a visual sign, the zombie's color could be changed to gray.

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