
Originally Posted by
[usn]scribble[nuke]
It's a clever idea but not practical. Stars is right, a script will have no way to discriminate a racist name between a name like "Kinky Kenny." My advice would be to try and write a script that changes unnamed players to a preset name, e.g. IBISfan, and add a variable on the end like the last four digits of their steam ID. That would force each unnamed player to name change and also eliminate duplicates.
unnamed => IBISfan03EC
unnamed(1) => IBISfan4B20
Writing the unnamed script would also keep the size of the script to a minimum. The racist name script would, I assume, have a larger size due to the multiple variables. I know we are only speaking in terms of text here but with server scripts like gg, zmod, and wcsmod already native it seems wise to keep the amount of extra scripts low and simple.