Quote Originally Posted by THE HOLY SH**T! View Post
1. Player amount: Change to 31-34. This was perfect, i don't know why zero changed it in the first place.
This is agree, makes the server less chaotic and easier for admins to regulate


Quote Originally Posted by THE HOLY SH**T! View Post
2. Time limit per cade map: Why is it 5 mins? It is to short to do anything on. By the time you built a cade, the round is coming to a close with just a min or so to shoot at zombies. Where's the fun in that? I say we change it back to 6 mins. Again, i do not know why zero changed it but it's his servers...
To me this is not really a big issue, but its a pretty good idea though.


Quote Originally Posted by THE HOLY SH**T! View Post
3. The zombie respawn time is to fast. It needs to be drag an extra 10-15 seconds to give humans a chance. Currently with alot of maps being to crowded and zombies spawning as fast as hell, there is no fun in it. I took a study out of 3 maps that we played on. Snoopie, hospital, and redemption. 70% of the time the round ended just over 3 mins into the round. To many people, zombies spawning to fast, just ruins the fun. What i think needs to be done is this, have 1 spawning zombie per cade map. Have it spawn 20-30 seconds within the round to give humans a chance, with changing the time back to 6 mins, this will make the rounds more enjoyable. For escape maps however, if this is possible, have 2 zombies spawn. Have the "alpha" zombie spawn back in spawn, and just a regular zombie spawn were he stands. This will create a better situation for the server.
This I definitely agree, zombie spawns too fast and makes it really hard for humans to have any chance of setting up a cade in small maps like tx_highschool and churchofmint.


Quote Originally Posted by THE HOLY SH**T! View Post
4. All talk is on...WHY? Why is all talk on? It's to dang anoying and ruins the game play. Humans cant talk with it on without zombies hearing were there at. It gives zombies an unfair advantage at were humans are at. If people want to talk to each always, use Teamspeak or ventrillo. I'll give out server info's to both if they need it. It needs to go off.
I'm with Dr. Tran on this one, its easier for admins to regulate for any potential rule violation over mic like spamming and racism.
Zombies will eventually find your cade and others will soon follow, but if you are hiding, you can just use team chat to communicate with your teammates.
Teamspeak/Vent won't make a difference. If there are 15 people in there, some of them got tagged, they are still going to be in the same channel with the rest. The only people that would actually get on vent or teamspeak would only be a few of the regulars and admins.

Quote Originally Posted by THE HOLY SH**T! View Post
5. Admins controlling the server, time to crack down. This is a setting, the enviroment in which we the community can control. They gotta start doing there job and stop being so easy. You pay for admin to make the server what is it.
I don't really get what you are trying to say on this one, but if you are talking about admins slacking off I would have to disagree because most of the admins always get on the issues immediately.

My other thoughts, even though these have already been said a few times but I still would like to put them on the table.
-Reduce the slow time on from the grenades, 15 seconds should be maxed.
-Want to see more distinctive abilities for each zombies.
-Custom admin skins, this is like cherry on top of ice cream but it would be so awesome to have. Also, it would actually alert some players than there are admins present in the server. (yes, some of them do not know that people with <ibis> tag are admins)
-New maps and removal of broken maps and ones that are not fitted for our ZM settings.

The list is kind of long, but I'm not suggesting that we should make these changes overnight.