Why did they even re-arrange the hitboxes?
Why do we need there crappy new gui?
Thats my question, the old CS:S was way better but steam fucked it up to bugs and they even moved it out of beta....
Still has problems.
“Owning a handgun doesn’t make you armed any more than owning a guitar makes you a musician.”
- Jeff Cooper
according to a lot of people the new hit-boxes are on par with cs 1.6 hit-boxes. well as an individual who hasn't played 1.6 in fucking forever (a couple years ) , it would be a lot easier for them (in my mind and preference) to just change it back to how cs:s first was, instead of having to readjust to the "new" hit-boxes. its like playing a whole new game now. i have no skill at shooting now, its as if i just bought the game as my first fps. i know i can get used to it, but its still unnecessary as hell
Just a heads up a new update from valve.
Linux Dedicated Server
- Fixed srcds_run so -autoupdate works properly for Counter-Strike: Source
Counter-Strike: Source
- Fixed several problems with missing textures in community maps.
- Fixed a crash that could occur when stats get updated.
- Fixed a crash that could occur when displaying the scoreboard.
- Added "cl_show_achievement_popups", a convar that is on by default. Turning it off disables in-game achievement announcements.
- Restricted the range of commands that servers can cause clients to execute when closing the MOTD.
- Server admins will need to change the "cmd" key from a string to one of the following ints:
- 0 for no command
- 1 for joingame
- 2 for changeteam
- 3 for impulse 101
- 4 for mapinfo
- 5 for closed_htmlpage
- 6 for chooseteam
Engine
- Fixed an exploit that allowed a plug-in to be loaded as a .dll file on the client after being downloaded from the server.
- Missed from last update:
- Removed an exploit that allowed players to change their in-game name outside of the Steam Community (fucking assholes)
Last edited by Kavinsky; 06-26-2010 at 08:14 AM.