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Thread: CS:S Update Official Thread

  1. Default

    Quote Originally Posted by mag36 View Post
    the net_graph 1 doesnt show loss and choke like the old net_graph 3 did though
    it shows lurch.

    and doesn't it?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  2. Default

    to lighten everyones mood here we did have 2 good things come back this week, Futurama (WOOHO!!) and Top Gear with what I presume is a new director because it was actually a pretty fun episode (two words, reliant robin)

  3. Default

    Quote Originally Posted by ZERO View Post
    Multicore is for cpu it lets it use mutiple threads. While gpu does improve gaming performance for almost all engines the exception is source. Source is one of the most cpu intensive engines that exists due to physics requirements. Source is much more cpu intensive than other engines. This is why multicore should improve performance on all systems not bottlenecked by gpu.

    Also zm and gg now have tracers back
    Its not the only engine that is CPU intensive. Mass Effect is just as bad. If I had a quad-core I could run the visuals at max. Makes no freaking sense since I'm running a GTX470 but whatever....

    Also Final Fantasy 14 seems it will need a Phenom x6 to properly run on high. Its disgusting how badly my 7750be OCed to 3GHz keep the scores on the benchmark down. (2204/8000)

  4. #374

    Default

    for those who are still experiencing lag and have not downloaded or created their own FPS config, add these commands to your autoexec file:

    rate "35000"
    cl_lagcomp_errorcheck "1"
    cl_lagcompensation "1"
    cl_interp_threadmodeticks "0"
    cl_updaterate "101"
    cl_interp "0"
    cl_interp_ratio "1"
    cl_interp_all "0"
    cl_cmdrate "101"
    cl_smooth "0"
    cl_smoothtime "0.01"
    cl_resend "6"
    cl_pred_optimize "2"
    net_maxfragments "1280"
    cl_timeout "30"
    cl_downloadfilter "none"
    cl_timeout "9999999"

    this will keep your lerp at 10.0ms consistently. and yes ive heard the rumors about lerp needing to stay "white". out of everything ive tested ive found capping lerp at 10.0ms with this config to work best.

    also you can make cl_interp .03 and have cl_interp_ratio at 1 or 2 to create the same effect

  5. Default

    Quote Originally Posted by Kavinsky View Post
    to lighten everyones mood here we did have 2 good things come back this week, Futurama (WOOHO!!) and Top Gear with what I presume is a new director because it was actually a pretty fun episode (two words, reliant robin)
    the reliant robin episode was the only one i've ever watched...but it made me lol. "just a little <IRK> that way and there goes bristol, and a little <IRK> that way and that's west-hampshire!"

    lol

    Quote Originally Posted by Schnacky View Post
    Its not the only engine that is CPU intensive. Mass Effect is just as bad. If I had a quad-core I could run the visuals at max. Makes no freaking sense since I'm running a GTX470 but whatever....

    Also Final Fantasy 14 seems it will need a Phenom x6 to properly run on high. Its disgusting how badly my 7750be OCed to 3GHz keep the scores on the benchmark down. (2204/8000)
    you're compareing css graphics to mass effect graphics. dumbass
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  6. #376

    Default

    Quote Originally Posted by acolyte_to_jippity View Post
    the old net_graph 3 is now net_graph 1
    oh thats why it looked different, i was like WTF

  7. Default

    Well this is annoying if you want choke/loss to be shown you have to live with that annoying as hell graph that tells you nothing, if you dont want that graph you have to live with no choke/loss....

    FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU!


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

  8. Default

    Quote Originally Posted by devour View Post
    for those who are still experiencing lag and have not downloaded or created their own FPS config, add these commands to your autoexec file:

    rate "35000"
    cl_lagcomp_errorcheck "1"
    cl_lagcompensation "1"
    cl_interp_threadmodeticks "0"
    cl_updaterate "101"
    cl_interp "0"
    cl_interp_ratio "1"
    cl_interp_all "0"
    cl_cmdrate "101"
    cl_smooth "0"
    cl_smoothtime "0.01"
    cl_resend "6"
    cl_pred_optimize "2"
    net_maxfragments "1280"
    cl_timeout "30"
    cl_downloadfilter "none"
    cl_timeout "9999999"

    this will keep your lerp at 10.0ms consistently. and yes ive heard the rumors about lerp needing to stay "white". out of everything ive tested ive found capping lerp at 10.0ms with this config to work best.

    also you can make cl_interp .03 and have cl_interp_ratio at 1 or 2 to create the same effect
    I will be using this when I get home my lerp was only 20 with my old settings!





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