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    The stuff you use is more similar to this: http://developer.valvesoftware.com/wiki/Special_effects

    However using those requires an api that links to the raw engine so for me to be able to use everything I would need to talk directly to the engine: we are talking about literally hours of programing per line. Could literally take days to get working, however I already have run across some cool ideas that may be faster to implement.

    More logically I have access to these prebuilt effects:
    http://wiki.alliedmods.net/TempEnts_...od_SDKTools%29
    http://wiki.alliedmods.net/Mod_TempE...t_%28Source%29
    http://wiki.alliedmods.net/SDKTools_...pEnt_Functions

    I should point out there may be more temp effects avalable now post OB update but I would need a dump from sm_print_telist
    Last edited by ZERO; 12-09-2010 at 08:10 PM.



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