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Thread: Poor Wall hacking by STEAM_0:1:15435802 ]CI[ Hydra *BUD*

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  1. #1

    Default Poor Wall hacking by STEAM_0:1:15435802 ]CI[ Hydra *BUD*

    0: hostname: GunGame MOD+ 100tick| IBIS | FAST DL | PsychoStats
    1: tcp/ip: 208.43.70.233:27015
    2: licenseid: 12354
    3: os: W
    4: logged in: yes
    5: time: Fri Aug 20 10:14:59 2010
    6: anti-cheats: VAC2
    7: map: gg_simpsons_train 14 active (21 max)
    8: crc: 19cb2bbf
    9: signature: SBSRC 410/109 GeFZ64QQVGybMUyRXy1Dq341fX+xywhKOzgPyBmzA9TL+9Tc6Z AiGxN8i9rdMBix
    10:
    11: steam name key
    12: -------------------------------------------------------
    13: STEAM_0:1:15435802 ]CI[ Hydra *BUD* psrhBLBikIjV/hklYbNAP+DvSP6NxtVJ9TyiZN+7JKU=
    14: STEAM_0:0:29494394 InSaNe JoKeRz pYrzyG8WrRg+jdg7iaAgFdRHGej/Ng4d
    15: STEAM_0:0:32742044 Dwarf. 6OkhNQ+YlF+8ifY8aR5aj7nWtCYJmJU/
    16: STEAM_0:1:22015252 Faint r8NLt9gCNz3b6nL0zJwHNA==
    17: STEAM_0:1:19946950 Sypher xhQ+EB2qBekTrsCgk6LvSq/Rqud2NMrY
    18: STEAM_0:0:5184 JackieChad KscR64oVq90YzaVz8BwJbx7c86HpfyfU
    19: STEAM_0:0:20020103 DJ MikeyRevile .:ibis.a:. oqqzIkUFcZHU5uyIJXdYNpiOzGMzdKWjQ8PXvsmcE+q3iV8188 8cuQ==
    20: STEAM_0:1:20787640 CotOrep GanJA F4IpsYjSm50XFTEjhLcifUIaE071QMmg
    21: STEAM_0:0:30829566 vodi4ka111 ghxPQQ+Xgt0kR+up1vCP3AocJSoHkYHY
    22: STEAM_0:1:10063771 {яŁ/µđ} қиµғø24 EknDHI/wr8jjfwE38pJvyWytiS0JL5e8z7UWLCnk1lq0NfLzK1Woag==
    23: STEAM_0:1:32748290 prokilz 752kFHHVwQIqJmSG/wCJanrKAE4C/lEk
    24: STEAM_0:1:25208256 Knoppy 1hqYJx95OAmXJgBzKKb5sie9rpqZeli9
    25: STEAM_0:1:5550603 Tony, de zieke pony JrBYV2mSORMwna68xvGGVin4Iu90mSvTA1qcFdkdYak=
    26: STEAM_0:0:29419937 hond JWgxNpngpt3Lq+bbKGnEvA==
    27:
    28: 14 users currently active (AcFelnKJ+/WpYhvqPG+EuCDnIqQ=:55ktTt5gsT0=)
    Observing player ]CI[ Hydra *BUD* [STEAM_0:1:15435802]

  2. Default

    I see no evidence of wall hacking in this demo.

    The only remotely suspicious thing is the kill after 13000 ticks where, if viewed with wireframe, it almost looks like he looks at someone through the wall, looks away as if to pretend he doesn't see him through the wall, and then jerks back. That conclusion is only supportable in wireframe; when watched with wireframe off, you can clearly see the guy's foot poke out in the corner of his scope as he's moving it back to the right side entryway. That'd certainly be enough for me to jerk my scope back over. The fact that his sights were aimed at the guy through the wall is most likely coincidental - out of wireframe it looks quite like anyone would trying to cover two entryways while scoped in.

    The rest of the kills look entirely ordinary, after viewing with wireframe on and off.

  3. #3

    Default

    1. he cant aim

    2. he prefires an auto sniper and genuinly know where everyone was and was ready for a kill but his reflexs suck

    3. i played a whole map before that "train" with him before making the demo

    4. "coincidentally" follows a player threw the wall? are you serious? im going to coincidentally get all head shots one map and not die once alright =D

  4. Default

    Anyone else have an opinion?

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

  5. Default

    Quote Originally Posted by Jeimuzu View Post
    Anyone else have an opinion?
    ya.. this is a fail ban. there's not a single shred of evidence in the demo provided.

    Maynard - The WCS Guy

  6. #6

    Default

    9500 and 18000

  7. Default

    Quote Originally Posted by DJ_MikeyRevile View Post
    1. he cant aim

    2. he prefires an auto sniper and genuinly know where everyone was and was ready for a kill but his reflexs suck

    3. i played a whole map before that "train" with him before making the demo

    4. "coincidentally" follows a player threw the wall? are you serious? im going to coincidentally get all head shots one map and not die once alright =D
    1. Yes I noticed, he died a lot. Half the demo was him being dead.

    2. Where did he prefire an auto-sniper? Give me a tick-spot on the demo, I'll have a look at it again. I see no evidence that he "genuinely knows" where everyone is (which I already stated, as that is the definition, basically, of a wallhacker)

    3. OK?

    4. He didn't follow the player, his crosshairs briefly rested on the player who was behind the wall - something that easily can occur coincidentally, particularly with those circumstances.

    I've been playing CS for a very, very long time, and have dabbled in competitive leagues (not for long periods of time, but still). This is not my first ball game when it comes to admin, either. I've done extensive research into the different types of hacks and how to detect them, as well as messed about with some myself (as I've noted before). I do think I have a good idea what I'm talking about, but as I said in point 2, give me tick-marks where you see something suspicious and I'll review it again. I'm not above admitting I'm wrong if I miss something.

    I am probably going to review the demo again anyways to look for signs of aim assistance, which I wasn't looking for at first, but have heard whispers of elsewhere. I must admit I'm skeptical, as like you said, he can't aim.

    EDIT: I would like it if another admin or two would review the demo for additional opinions.

  8. Default

    Quote Originally Posted by Tickle Me Emo View Post
    I see no evidence of wall hacking in this demo.

    The only remotely suspicious thing is the kill after 13000 ticks where, if viewed with wireframe, it almost looks like he looks at someone through the wall, looks away as if to pretend he doesn't see him through the wall, and then jerks back. That conclusion is only supportable in wireframe; when watched with wireframe off, you can clearly see the guy's foot poke out in the corner of his scope as he's moving it back to the right side entryway. That'd certainly be enough for me to jerk my scope back over. The fact that his sights were aimed at the guy through the wall is most likely coincidental - out of wireframe it looks quite like anyone would trying to cover two entryways while scoped in.

    The rest of the kills look entirely ordinary, after viewing with wireframe on and off.
    The thing at 13000 ticks, as you say, looks precisely like what you'd expect to see from someone covering two doorways. It definitely did not look like any kind of wallhacking.

    I agree completely; everything looks ordinary in that demo.

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