Quote Originally Posted by ZERO View Post
You never stated your fps during these times... 99.9% of all choke >5 is on client side. The only times that the server can cause choke is when the server fps drops below tick rate. This rarely happens other than at the very stat of maps when the server is loading resources and or spamming nades. I measure the fps of the server constantly every few seconds, in the last 24 hours for example the server has averages 473fps which is way above the 100 needed to provide constant 100tick calculations. Note that my calculations have shown the largest impact on server fps (and thus server side lag) across all the servers is the maps.
Well, if client framerate was the issue, then I would assume that the problem would present itself across most other servers with similar mods. My FPS is significantly higher than the tick rate both in and out of combat.