I apologize for the quote-by-quote, but I find it easier to reply to specific points this way.
Well, yes, you have a point in the general market that people are stupid enough not to realize it. I guess my main question was why you were mentioning this specifically about Minecraft - everyone prices things like that, there's no reason he'd be the exception.
I wasn't trying to say you were saying that. I was simply trying to give an example of a game I very much don't like that is popular and brings in moneys. I may have worded it poorly, though.
Thousands? I'm not so sure. Most flash games are horrendous quality, in my experience. In any case, if those games are free, why? Why shouldn't the developer get paid, if it's a quality game that people enjoy? Truth is, most of the time the higher quality games are ad-supported, which is not "free" per se, but 100% subsidized. You are dealing with advertisements, in exchange for playing, and thus the developer gets paid. It's not so terribly easy to integrate advertising into a game like Minecraft, especially without scaring away your potential customers. Remember, he is developing this as his living, and even so Minecraft was free in its infant state. Why wouldn't he start charging when it became so popular and demand increased so much that he needed to bring on board other developers to keep up?
I still don't get it - someone might mistake it for an older game if they saw someone else playing, certainly, but I don't see how this means the game is gaining popularity for nostalgic reasons.
Well, you did call it "awful" in your post on page 2, but I know you're not trying to say it's the worst game in history. There are plenty of other candidates for that one.
tl;dr: I enjoy debating things that don't really matter.