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Thread: Full Map Grading

  1. Default

    Instead of editing the list, I will be making a new list with the same grading scale.

    Excellent - Underplayed Gems, Even chance of winning/losing (~50-55%). No unfair spots. (Impossible cades, 'Bastard Spots' [Copyright BladeTwinSwords]) Crouch camping is minimal at best. Variety of spots with a different atmosphere in each.

    zm_roy_the_ship - Best map on ZM without question.
    zm_penumbra_extended - Every spot is breakable with teamwork. Best atmosphere.
    zm_holdout_mountain_fixed - Every spot is breakable with teamwork. Good variety of spot types.
    zm_forgotten_town - Underplayed Gem.
    zm_black_lion_macd_v8 - Plenty of spots even after the pumps break and the building floods.
    zm_policeprison_fixed_rnk - Every spot is breakable with teamwork.

    Good - Underplayed Maps with good spots. Near even chance of winning/losing (~55-65%). None to maybe one unfair spot. (A long tube, a 'Bastard Spot' or an impossible cade that has been made illegal.) Good atmosphere. Decent variety.

    zm_fortress_b4
    zm_labor_gigantic
    zm_lila_panic_v2
    zm_Fidlers-Green_b2
    zm_lila_panic_beach
    zm_citylife_V2
    ze_voodoo_islands_v7 - Parachutes should be off.
    ze_PotC_v3_4fix - Parachutes may be on or off.
    zm_radikal_stronghold_b1
    zm_miniature_room_v1
    zm_csk_4corners_b2
    zm_fubar_towers_v4
    zm_mall_beta_b1
    zm_roy_zombieranch_night_b4
    zm_3dubka_v3
    zm_churchofmint_fix
    zm_complication_v6
    ze_paradise_v1 - Parachutes MUST be turned OFF.
    zm_bumfight_v2
    zm_novum_v3
    zm_roy_highway - The ability to glitch jump through cades ruins this map.
    ze_minecraft_v1_1

    Ok - Overplayed common maps. Chances of winning are unbalanced (~65-80%). Settings provide disadvantages. Impossible spots are Illegal though well known as so. 'Bastard Spots' are few but present. Atmosphere is bland but acceptable. Crouch camping may be required for survival.

    zm_ATIX_helicopter
    zm_420_breeze
    zm_ghs_officepanic
    zm_scrapyard_b3
    zm_snoopie_711_final_fixed1
    zm_towers_hdr_final
    zm_tx_highschoolbeta7 - Current winner for most overplayed map.
    zm_resort_final
    zm_island_defense_v2
    zm_App7e_BworldFinal
    zm_ocx_orly_v4
    zm_roy_old_industrial
    zm_firewall_aztec_a1
    ze_elevator_escape_jbg_final - Parachutes can be off.
    zm_urban_downtown_final
    ze_indiana_jones_v4a_004 - Parachutes can be off.
    ze_Paranoid_Ultimate_v10_4 - Parachutes can be off.
    zm_lila_panic_sethensv3
    ze_MotanumInc_OB - Parachutes can be off.
    ze_LOTR_Mount_Doom_v3 - Parachutes MUST be OFF.
    ze_LOTR_Mines_of_Moria_v5_1 - Parachutes MUST be OFF.
    ze_licciana_escape_v2 - Parachutes can be off.
    ze_death_star_escape_v4_3 - Parachutes MUST be ON. Gravity NEEDS to be set back to 800.
    ze_ApertureScience_final - Parachutes MUST be ON.
    zm_vc2_lila_town
    zm_vc2_winterfun
    zm_roy_abandoned_canals_new
    ze_trainescape_b3 - Parachutes SHOULD be OFF to prevent scenery exploit.
    zm_roflicious_b1
    zm_little_city_v5
    zm_ghs_abdandon_mall
    ze_raccoon_facility_v5c - Parachutes can be off.
    zm_blackmansion_v2
    zm_dago_subway_v1
    zm_base_day
    ze_rooftop_runaway2_v4 - Parachutes are already off by default.
    zm_poon_institute_b1
    ze_retribution - Parachutes can be off.
    zm_siberia_v2
    zm_huntingground_v4-2
    zm_deep_thought_remix
    zm_bridge_run_v1
    zm_crazycity
    zm_desert_fortress_v2 - Ex-winner of most overplayed map.
    zm_idm_freefall_v2
    zm_moonlight_v2
    zm_roy_barricade_factory
    zm_idm_hauntedhouse_v1
    ze_sorrento_escape_v5 - Parachutes MUST be OFF.
    zm_420_beachstrike_b2
    ze_grand_boat_escape_v1_7b
    zm_lila_panic_isethen

    Poor - Poor maps with few places to hide. Chances of winning are very unbalanced (>= 80%). Settings need to be altered to ensure an ok experience. Impossible spots are common. Crouch camping is mandatory.

    zm_aftermatch_fixed
    zm_wintercomplex_b1
    zm_spacestationflee_v2_fix
    zm_4way_tunnel_v2
    zm_loki_horrorhood_v3
    ze_JurassicPark_Escape_v1 - Parachutes MUST be ON.
    zm_zerbes_demons - Point physics need to be fixed.
    zm_multi_pyramid_x
    ze_underground_escape__final - Parachutes can be off.
    ze_LOTR_Helms_Deep_v5 - Parachutes SHOULD be OFF.
    zm_euronews
    zm_pulse_templeofdoom_final
    ze_space_stationzz - Parachutes can be off. Needs to be illegal to ztele back to the ship after the nuke goes off.
    zm_distant
    castle_redemption_rnk -Illegal spot needs to be addressed.
    zm_hospital_remix
    zm_wtfhax_v6b
    zm_hauntedmanor_v1
    ze_titanic_escape_v2_2 - Parachutes can be off.
    zm_retard
    zm_subway
    ze_canal_escape - Parachutes can be off
    zm_ghs_flats
    zm_westwood_final
    ze_blackmesa_escape_final - Parachutes can be off
    zm_concrete_final
    zm_natalyas_ship_v3
    zm_aspi_dispo_v5
    ze_lakeindusk_v5_extended - Parachutes SHOULD be OFF to make it more fair for zombies.
    ze_boatescape101

    Terrible - Awful maps. Chances of winning/losing are near 0. Settings cannot change the experience of the map. Impossible spots are common. Exploitable spots.

    zm_vc2_citybrawl_b1 - No real good cading spots.
    zm_boatescape5_remix - It's an escape map in which either the humans or the zombies are screwed.
    zm_shf_zone_stifler - No cade spots. Cheap spots with long tunnels.
    Zm_Toxa_West_v2 - No cading spots. Humans are screwed.
    zm_Rockymountainfacility_v1 - No cading spots. Humans are screwed.
    zm_ATIX_apocalypse_b6 - Humans never win. Escape map.
    zm_ATIX_helicopter_uefinal - Nuke is broken and can be used multiple times.
    zm_little_town - Bastard spot. Exploitable spots.
    zm_lila_office_remix - No cading spots.
    zm_chateau_supreme - No cading spots worth anything.
    zm_onadega_v3nn - Too many secrets that people don't know.
    zm_hellz_silent_hill - A few impossible spots.
    zm_freakhouse_v3 - No cading spots worth anything.
    ze_thelostworld_redux - Lag and more lag.
    Ze_hell_escape_rc1 - Parachutes being OFF doesn't save this map.
    zm_day_jungle_v1 - All cades suck.


    ze_FFVII_Mako_Reactor_v2_2 - Probably Good
    ze_predator_ultimate_v2 - Probably Good
    ze_stargate_escape_v8 - Probably Poor
    zm_day_jungle_v2 - Probably Poor or Terrible
    zm_firewall_samarkand - Ok
    zm_gorodok_v1 - Ok
    zm_moonlight_v3 - Ok
    zm_space_base - Poor
    zm_tower_of_resistance_v4 - Poor
    zm_unpanic_v2 - Poor


    Any maps not listed here are automatically Terrible due to unfairness or crashing the server.
    Last edited by BladeTwinSwords; 07-14-2011 at 09:25 PM.



  2. Default

    Imo zm_onedega_v3nn is the only map in your terrible section thats needs to be placed up in a higher section. Although yes, there are some secrets that not everyone know, but isnt that the point of a secret? Some of the more common secrets are always flooded with people. It is fairly balanced, at least when i play, cause all it takes is a zombie train here, or one lucky zombie there, and the whole cade is dead.

  3. Default

    I havent played all of the new maps but i can comment on 3.

    ze_FFVII_Mako_Reactor_v2_2: Actually needs teamwork to beat. Awesome map but teamwork has never been a ZM strong point.

    ze_predator_ultimate_v2: Possibly the greatest escape map we have. Once again needs teamwork but is a great map. I would love to see someone acctually beat the Boss at the end. He kicks your ass pretty well.

    zm_tower_of_resistance_v4: I believe this map was meant for a no reload server. I haven't spent enough time on it to say it is trash but I beieve our classes break the map as well. It is based around one building and a fast Zombie can rape the server before cades can get built.
    Quote Originally Posted by ZERO View Post
    Logically I reserve the right to step in at any time and make a final judgement. Any judgement made by me can only be reversed by me.

  4. Default

    Ok I have determined more or less the new map grades. After consideration I have found onadega to be a Poor map because it is still somewhat possible for the zombies to win.



  5. Default

    I have found that there is a way to permanently remove and add entities to a map without editing it. This may provide a way to fix many previously broken maps.



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