oh boy, cant wait for the terrible maps to be trashed and more ranking up instead of de-ranking and more zombie fun.
Excellent list, this sums up the maps pretty well. It all comes down to personal taste, but I pretty much agree with 95% of this list. There's a lot of maps on the server that need to be removed just because they're annoying, buggy, boring, or no cade spots.
Last edited by Joshy; 01-26-2011 at 02:43 PM.
I like airport panic :/
And I absolutely LOVE wtfhax. Booooo
Other than those.. fairly accurate.
Yeah. I'm an admin. What of it?
Instead of editing the list, I will be making a new list with the same grading scale.
Excellent - Underplayed Gems, Even chance of winning/losing (~50-55%). No unfair spots. (Impossible cades, 'Bastard Spots' [Copyright BladeTwinSwords]) Crouch camping is minimal at best. Variety of spots with a different atmosphere in each.
zm_roy_the_ship - Best map on ZM without question.
zm_penumbra_extended - Every spot is breakable with teamwork. Best atmosphere.
zm_holdout_mountain_fixed - Every spot is breakable with teamwork. Good variety of spot types.
zm_forgotten_town - Underplayed Gem.
zm_black_lion_macd_v8 - Plenty of spots even after the pumps break and the building floods.
zm_policeprison_fixed_rnk - Every spot is breakable with teamwork.
Good - Underplayed Maps with good spots. Near even chance of winning/losing (~55-65%). None to maybe one unfair spot. (A long tube, a 'Bastard Spot' or an impossible cade that has been made illegal.) Good atmosphere. Decent variety.
zm_fortress_b4
zm_labor_gigantic
zm_lila_panic_v2
zm_Fidlers-Green_b2
zm_lila_panic_beach
zm_citylife_V2
ze_voodoo_islands_v7 - Parachutes should be off.
ze_PotC_v3_4fix - Parachutes may be on or off.
zm_radikal_stronghold_b1
zm_miniature_room_v1
zm_csk_4corners_b2
zm_fubar_towers_v4
zm_mall_beta_b1
zm_roy_zombieranch_night_b4
zm_3dubka_v3
zm_churchofmint_fix
zm_complication_v6
ze_paradise_v1 - Parachutes MUST be turned OFF.
zm_bumfight_v2
zm_novum_v3
zm_roy_highway - The ability to glitch jump through cades ruins this map.
ze_minecraft_v1_1
Ok - Overplayed common maps. Chances of winning are unbalanced (~65-80%). Settings provide disadvantages. Impossible spots are Illegal though well known as so. 'Bastard Spots' are few but present. Atmosphere is bland but acceptable. Crouch camping may be required for survival.
zm_ATIX_helicopter
zm_420_breeze
zm_ghs_officepanic
zm_scrapyard_b3
zm_snoopie_711_final_fixed1
zm_towers_hdr_final
zm_tx_highschoolbeta7 - Current winner for most overplayed map.
zm_resort_final
zm_island_defense_v2
zm_App7e_BworldFinal
zm_ocx_orly_v4
zm_roy_old_industrial
zm_firewall_aztec_a1
ze_elevator_escape_jbg_final - Parachutes can be off.
zm_urban_downtown_final
ze_indiana_jones_v4a_004 - Parachutes can be off.
ze_Paranoid_Ultimate_v10_4 - Parachutes can be off.
zm_lila_panic_sethensv3
ze_MotanumInc_OB - Parachutes can be off.
ze_LOTR_Mount_Doom_v3 - Parachutes MUST be OFF.
ze_LOTR_Mines_of_Moria_v5_1 - Parachutes MUST be OFF.
ze_licciana_escape_v2 - Parachutes can be off.
ze_death_star_escape_v4_3 - Parachutes MUST be ON. Gravity NEEDS to be set back to 800.
ze_ApertureScience_final - Parachutes MUST be ON.
zm_vc2_lila_town
zm_vc2_winterfun
zm_roy_abandoned_canals_new
ze_trainescape_b3 - Parachutes SHOULD be OFF to prevent scenery exploit.
zm_roflicious_b1
zm_little_city_v5
zm_ghs_abdandon_mall
ze_raccoon_facility_v5c - Parachutes can be off.
zm_blackmansion_v2
zm_dago_subway_v1
zm_base_day
ze_rooftop_runaway2_v4 - Parachutes are already off by default.
zm_poon_institute_b1
ze_retribution - Parachutes can be off.
zm_siberia_v2
zm_huntingground_v4-2
zm_deep_thought_remix
zm_bridge_run_v1
zm_crazycity
zm_desert_fortress_v2 - Ex-winner of most overplayed map.
zm_idm_freefall_v2
zm_moonlight_v2
zm_roy_barricade_factory
zm_idm_hauntedhouse_v1
ze_sorrento_escape_v5 - Parachutes MUST be OFF.
zm_420_beachstrike_b2
ze_grand_boat_escape_v1_7b
zm_lila_panic_isethen
Poor - Poor maps with few places to hide. Chances of winning are very unbalanced (>= 80%). Settings need to be altered to ensure an ok experience. Impossible spots are common. Crouch camping is mandatory.
zm_aftermatch_fixed
zm_wintercomplex_b1
zm_spacestationflee_v2_fix
zm_4way_tunnel_v2
zm_loki_horrorhood_v3
ze_JurassicPark_Escape_v1 - Parachutes MUST be ON.
zm_zerbes_demons - Point physics need to be fixed.
zm_multi_pyramid_x
ze_underground_escape__final - Parachutes can be off.
ze_LOTR_Helms_Deep_v5 - Parachutes SHOULD be OFF.
zm_euronews
zm_pulse_templeofdoom_final
ze_space_stationzz - Parachutes can be off. Needs to be illegal to ztele back to the ship after the nuke goes off.
zm_distant
castle_redemption_rnk -Illegal spot needs to be addressed.
zm_hospital_remix
zm_wtfhax_v6b
zm_hauntedmanor_v1
ze_titanic_escape_v2_2 - Parachutes can be off.
zm_retard
zm_subway
ze_canal_escape - Parachutes can be off
zm_ghs_flats
zm_westwood_final
ze_blackmesa_escape_final - Parachutes can be off
zm_concrete_final
zm_natalyas_ship_v3
zm_aspi_dispo_v5
ze_lakeindusk_v5_extended - Parachutes SHOULD be OFF to make it more fair for zombies.
ze_boatescape101
Terrible - Awful maps. Chances of winning/losing are near 0. Settings cannot change the experience of the map. Impossible spots are common. Exploitable spots.
zm_vc2_citybrawl_b1 - No real good cading spots.
zm_boatescape5_remix - It's an escape map in which either the humans or the zombies are screwed.
zm_shf_zone_stifler - No cade spots. Cheap spots with long tunnels.
Zm_Toxa_West_v2 - No cading spots. Humans are screwed.
zm_Rockymountainfacility_v1 - No cading spots. Humans are screwed.
zm_ATIX_apocalypse_b6 - Humans never win. Escape map.
zm_ATIX_helicopter_uefinal - Nuke is broken and can be used multiple times.
zm_little_town - Bastard spot. Exploitable spots.
zm_lila_office_remix - No cading spots.
zm_chateau_supreme - No cading spots worth anything.
zm_onadega_v3nn - Too many secrets that people don't know.
zm_hellz_silent_hill - A few impossible spots.
zm_freakhouse_v3 - No cading spots worth anything.
ze_thelostworld_redux - Lag and more lag.
Ze_hell_escape_rc1 - Parachutes being OFF doesn't save this map.
zm_day_jungle_v1 - All cades suck.
ze_FFVII_Mako_Reactor_v2_2 - Probably Good
ze_predator_ultimate_v2 - Probably Good
ze_stargate_escape_v8 - Probably Poor
zm_day_jungle_v2 - Probably Poor or Terrible
zm_firewall_samarkand - Ok
zm_gorodok_v1 - Ok
zm_moonlight_v3 - Ok
zm_space_base - Poor
zm_tower_of_resistance_v4 - Poor
zm_unpanic_v2 - Poor
Any maps not listed here are automatically Terrible due to unfairness or crashing the server.
Last edited by BladeTwinSwords; 07-14-2011 at 09:25 PM.