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  1. Default Requesting the FULL map list.

    Zero post the full map list of the gg server here including all of the ones you removed from the admin/map selector so we can see what the hell is on the server right now.

  2. Default

    Quote Originally Posted by Kavinsky View Post
    Zero post the full map list of the gg server here including all of the ones you removed from the admin/map selector so we can see what the hell is on the server right now,

    please
    fix'd
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  3. Default

    Here are the maps that are physically on the server: (note that just becuase they are physically on the server does not mean they show up in any list)
    Code:
             PENDING:   (fs) 007_complex.bsp
             PENDING:   (fs) 007_complex_classic_n64_nc.bsp
             PENDING:   (fs) 007_temple.bsp
             PENDING:   (fs) Abandonned_Building.bsp
             PENDING:   (fs) ad_egon_world.bsp
             PENDING:   (fs) aim_47th_nightoftheshotgun.bsp
             PENDING:   (fs) aim_ag_texture2.bsp
             PENDING:   (fs) aim_ag_texture7.bsp
             PENDING:   (fs) aim_ag_texture_agc.bsp
             PENDING:   (fs) aim_ag_texture_arena.bsp
             PENDING:   (fs) aim_ag_texture_castleball.bsp
             PENDING:   (fs) aim_ag_texture_city-komplex.bsp
             PENDING:   (fs) aim_ag_texture_city.bsp
             PENDING:   (fs) aim_ag_texture_futuretown_v2.bsp
             PENDING:   (fs) aim_ag_texture_jungle.bsp
             PENDING:   (fs) aim_ak-colt_dust2007.bsp
             PENDING:   (fs) aim_aztec_source_final.bsp
             PENDING:   (fs) aim_bc_texture_7.bsp
             PENDING:   (fs) aim_civilwar.bsp
             PENDING:   (fs) aim_db_xtreme.bsp
             PENDING:   (fs) aim_farcry.bsp
             PENDING:   (fs) aim_halo_hangemhigh.bsp
             PENDING:   (fs) aim_shadow.bsp
             PENDING:   (fs) aim_shotty.bsp
             PENDING:   (fs) aim_xgb_cg_texture.bsp
             PENDING:   (fs) angry_overpass.bsp
             PENDING:   (fs) arena_azteque_v1.bsp
             PENDING:   (fs) ba_attacklockdown.bsp
             PENDING:   (fs) ba_battlefield.bsp
             PENDING:   (fs) ba_bloodwar1.bsp
             PENDING:   (fs) ba_ffg_v1.bsp
             PENDING:   (fs) ba_gladiator_beta3.bsp
             PENDING:   (fs) Bestbuy-mds.bsp
             PENDING:   (fs) blackhawkdown_s.bsp
             PENDING:   (fs) csp_awp_india.bsp
             PENDING:   (fs) css_twilight.bsp
             PENDING:   (fs) cs_737-300.bsp
             PENDING:   (fs) cs_747_css.bsp
             PENDING:   (fs) cs_apartments.bsp
             PENDING:   (fs) cs_assault.bsp
             PENDING:   (fs) cs_assault_2005.bsp
             PENDING:   (fs) cs_atlas_b2.bsp
             PENDING:   (fs) cs_backalley2.bsp
             PENDING:   (fs) cs_bog.bsp
             PENDING:   (fs) cs_cabaret.bsp
             PENDING:   (fs) cs_chinese.bsp
             PENDING:   (fs) cs_coldwar.bsp
             PENDING:   (fs) cs_complex.bsp
             PENDING:   (fs) cs_compound.bsp
             PENDING:   (fs) cs_crackhouse.bsp
             PENDING:   (fs) cs_estate_css_final.bsp
             PENDING:   (fs) cs_havana.bsp
             PENDING:   (fs) cs_italy.bsp
             PENDING:   (fs) cs_militia.bsp
             PENDING:   (fs) cs_militia_nolag.bsp
             PENDING:   (fs) cs_office.bsp
             PENDING:   (fs) cs_office07.bsp
             PENDING:   (fs) cs_pariah.bsp
             PENDING:   (fs) cs_siege.bsp
             PENDING:   (fs) cs_siege_sp.bsp
             PENDING:   (fs) cs_suburb_beta15a.bsp
             PENDING:   (fs) de_3rdstreet.bsp
             PENDING:   (fs) de_aim_dust_05-to-08_v2.bsp
             PENDING:   (fs) de_aztec.bsp
             PENDING:   (fs) de_barn_storm.bsp
             PENDING:   (fs) de_beachassault.bsp
             PENDING:   (fs) de_bicube_v2.bsp
             PENDING:   (fs) de_cbble.bsp
             PENDING:   (fs) de_chateau.bsp
             PENDING:   (fs) de_complex_x.bsp
             PENDING:   (fs) de_contra.bsp
             PENDING:   (fs) de_cpl_fire.bsp
             PENDING:   (fs) de_cpl_mill.bsp
             PENDING:   (fs) de_deltamill.bsp
             PENDING:   (fs) de_dust.bsp
             PENDING:   (fs) de_dust2.bsp
             PENDING:   (fs) de_dust_castle.bsp
             PENDING:   (fs) de_facility007.bsp
             PENDING:   (fs) de_icehouse.bsp
             PENDING:   (fs) de_inferno.bsp
             PENDING:   (fs) de_inferno_tt.bsp
             PENDING:   (fs) de_janus_control_center_beta.bsp
             PENDING:   (fs) de_losttemple.bsp
             PENDING:   (fs) de_mario.bsp
             PENDING:   (fs) de_NewportBeach.bsp
             PENDING:   (fs) de_nuke.bsp
             PENDING:   (fs) de_paris.bsp
             PENDING:   (fs) de_piranesi.bsp
             PENDING:   (fs) de_port.bsp
             PENDING:   (fs) de_prodigy.bsp
             PENDING:   (fs) de_rats.bsp
             PENDING:   (fs) de_resort.bsp
             PENDING:   (fs) de_rotterdam.bsp
             PENDING:   (fs) de_rush.bsp
             PENDING:   (fs) de_sauna.bsp
             PENDING:   (fs) de_season.bsp
             PENDING:   (fs) de_survivor_J.bsp
             PENDING:   (fs) de_temple007.bsp
             PENDING:   (fs) de_tides.bsp
             PENDING:   (fs) de_torn_ht_beta3.bsp
             PENDING:   (fs) de_train.bsp
             PENDING:   (fs) de_tropic_enhanced.bsp
             PENDING:   (fs) de_vertigo_pro.bsp
             PENDING:   (fs) dot_nighthawk_aztec.bsp
             PENDING:   (fs) Dr3w_gg_deathmatch.bsp
             PENDING:   (fs) es_bank_b3.bsp
             PENDING:   (fs) fy_bunker_arena.bsp
             PENDING:   (fs) Fy_Chaos.bsp
             PENDING:   (fs) fy_complex.bsp
             PENDING:   (fs) fy_dustworld-x.bsp
             PENDING:   (fs) fy_fortress.bsp
             PENDING:   (fs) fy_poolday_reunion.bsp
             PENDING:   (fs) Fy_Relax.bsp
             PENDING:   (fs) fy_ruins_dawn.bsp
             PENDING:   (fs) fy_simpsons_neighbours.bsp
             PENDING:   (fs) fy_stoneworld_obe.bsp
             PENDING:   (fs) fy_xbox.bsp
             PENDING:   (fs) geek_mspacman.bsp
             PENDING:   (fs) geek_pacman.bsp
             PENDING:   (fs) ggt_01_publicplaytest_v2.bsp
             PENDING:   (fs) gg_007_abbey.bsp
             PENDING:   (fs) gg_007_bluesector.bsp
             PENDING:   (fs) gg_2fort_compound.bsp
             PENDING:   (fs) gg_300.bsp
             PENDING:   (fs) gg_7_gundust.bsp
             PENDING:   (fs) GG_AFEKT_HDR.bsp
             PENDING:   (fs) gg_aim_47th_v2.bsp
             PENDING:   (fs) gg_aim_reality_roof.bsp
             PENDING:   (fs) gg_aim_shotty.bsp
             PENDING:   (fs) gg_alphabet_x.bsp
             PENDING:   (fs) gg_aquatica.bsp
             PENDING:   (fs) gg_bkh_assault_runner.bsp
             PENDING:   (fs) gg_bkh_high_low.bsp
             PENDING:   (fs) gg_bkh_majestic_v3.bsp
             PENDING:   (fs) gg_blizzard.bsp
             PENDING:   (fs) gg_blue_arena.bsp
             PENDING:   (fs) gg_Blue_Arena_Aus.bsp
             PENDING:   (fs) gg_blue_street.bsp
             PENDING:   (fs) gg_boardwalk.bsp
             PENDING:   (fs) gg_cannonry.bsp
             PENDING:   (fs) gg_canyon.bsp
             PENDING:   (fs) gg_cardhouse_small.bsp
             PENDING:   (fs) gg_castle_wars.bsp
             PENDING:   (fs) gg_churches_x_final_fixed.bsp
             PENDING:   (fs) gg_Cinema.bsp
             PENDING:   (fs) gg_cirular.bsp
             PENDING:   (fs) gg_constructed.bsp
             PENDING:   (fs) gg_corky.bsp
             PENDING:   (fs) gg_d-dust_v2.bsp
             PENDING:   (fs) gg_deagle5_4hm.bsp
             PENDING:   (fs) gg_deagle5_power_v2.bsp
             PENDING:   (fs) gg_dev_vectron.bsp
             PENDING:   (fs) gg_dirty_scrimmers.bsp
             PENDING:   (fs) gg_dirt_arena.bsp
             PENDING:   (fs) gg_dm_hangumhigh_fixed.bsp
             PENDING:   (fs) gg_dod_one_x.bsp
             PENDING:   (fs) gg_DouBLeYeLLoW_v1.bsp
             PENDING:   (fs) gg_ds_Arena.bsp
             PENDING:   (fs) gg_dS_Brickworld.bsp
             PENDING:   (fs) gg_dS_Charge.bsp
             PENDING:   (fs) gg_ds_Cornered.bsp
             PENDING:   (fs) gg_dS_Lego.bsp
             PENDING:   (fs) gg_dS_Lego_Blokheads1.bsp
             PENDING:   (fs) gg_dS_Lego_Blokheads2.bsp
             PENDING:   (fs) gg_dS_Marty_Dude_v2.bsp
             PENDING:   (fs) gg_ds_Mini_Arena.bsp
             PENDING:   (fs) gg_dust2_x.bsp
             PENDING:   (fs) gg_dutchtown_v3.bsp
             PENDING:   (fs) gg_eagleye.bsp
             PENDING:   (fs) gg_egypt.bsp
             PENDING:   (fs) gg_factory.bsp
             PENDING:   (fs) gg_flower.bsp
             PENDING:   (fs) gg_fortuge.bsp
             PENDING:   (fs) gg_fyrh.bsp
             PENDING:   (fs) gg_fy_fortress.bsp
             PENDING:   (fs) gg_fy_fortress_x.bsp
             PENDING:   (fs) gg_fy_funtimes.bsp
             PENDING:   (fs) gg_fy_sewer_ground_b1.bsp
             PENDING:   (fs) gg_gamecube.bsp
             PENDING:   (fs) gg_glass_tank.bsp
             PENDING:   (fs) gg_glass_tank_x.bsp
             PENDING:   (fs) gg_h7-25.bsp
             PENDING:   (fs) gg_Head_Time.bsp
             PENDING:   (fs) gg_hellokitty_b1.bsp
             PENDING:   (fs) gg_hillvillage_v6.bsp
             PENDING:   (fs) gg_indevelopment.bsp
             PENDING:   (fs) gg_indoor_factory.bsp
             PENDING:   (fs) gg_indy_jones.bsp
             PENDING:   (fs) gg_isolated_fightyard.bsp
             PENDING:   (fs) gg_ka_fallingtrash.bsp
             PENDING:   (fs) gg_kce_encampment.bsp
             PENDING:   (fs) gg_killersconnection.bsp
             PENDING:   (fs) gg_labrace.bsp
             PENDING:   (fs) gg_lego_chasm.bsp
             PENDING:   (fs) gg_Lego_MAFIA_arena.bsp
             PENDING:   (fs) gg_liek_z0mg_texture.bsp
             PENDING:   (fs) gg_mad_grua.bsp
             PENDING:   (fs) gg_mad_grua_v2.bsp
             PENDING:   (fs) gg_manfly_teleporter.bsp
             PENDING:   (fs) gg_marbletemple_v2.bsp
             PENDING:   (fs) gg_marble_x.bsp
             PENDING:   (fs) GG_MAXIMUM_B1.bsp
             PENDING:   (fs) gg_minesweeper_ggn.bsp
             PENDING:   (fs) gg_mini_house.bsp
             PENDING:   (fs) gg_MN_texture.bsp
             PENDING:   (fs) gg_natus_v2.bsp
             PENDING:   (fs) gg_obelisk.bsp
             PENDING:   (fs) gg_octasky.bsp
             PENDING:   (fs) gg_oni_cargo_x.bsp
             PENDING:   (fs) gg_oni_cargo_x2.bsp
             PENDING:   (fs) gg_oni_counterattack_x.bsp
             PENDING:   (fs) gg_orange_indoor_rawk_x.bsp
             PENDING:   (fs) gg_orange_indoor_rawk_x2.bsp
             PENDING:   (fs) gg_o_indoor_rawk_condensed.bsp
             PENDING:   (fs) gg_pink_panther_2.bsp
             PENDING:   (fs) gg_Poison_sky.bsp
             PENDING:   (fs) gg_pool_day_gx.bsp
             PENDING:   (fs) gg_preston_v2.bsp
             PENDING:   (fs) GG_PUNISHMENT_NVIDIA.bsp
             PENDING:   (fs) gg_rampage_x.bsp
             PENDING:   (fs) gg_redd_aeonflux_v2.bsp
             PENDING:   (fs) gg_roman_ggn_v2.bsp
             PENDING:   (fs) gg_ruins_dawn.bsp
             PENDING:   (fs) gg_rustndust_high.bsp
             PENDING:   (fs) gg_sandy.bsp
             PENDING:   (fs) gg_simpsons_desert.bsp
             PENDING:   (fs) gg_simpsons_h1.bsp
             PENDING:   (fs) gg_simpsons_street.bsp
             PENDING:   (fs) gg_simpsons_train.bsp
             PENDING:   (fs) gg_simpsons_x.bsp
             PENDING:   (fs) gg_simpsons_x2.bsp
             PENDING:   (fs) gg_snow_x.bsp
             PENDING:   (fs) gg_solarpower.bsp
             PENDING:   (fs) gg_spacebar.bsp
             PENDING:   (fs) gg_space_dream.bsp
             PENDING:   (fs) gg_space_ggn.bsp
             PENDING:   (fs) gg_speedcastle.bsp
             PENDING:   (fs) gg_stonewalled.bsp
             PENDING:   (fs) gg_super_mario_reloaded.bsp
             PENDING:   (fs) gg_tdr_outpost.bsp
             PENDING:   (fs) gg_temple_arena.bsp
             PENDING:   (fs) gg_tesla.bsp
             PENDING:   (fs) gg_tesla_v2.bsp
             PENDING:   (fs) gg_texture_spires_small.bsp
             PENDING:   (fs) gg_tex_ninetwentyv2.bsp
             PENDING:   (fs) gg_toondorf.bsp
             PENDING:   (fs) gg_Toon_Churches.bsp
             PENDING:   (fs) gg_toon_ramps.bsp
             PENDING:   (fs) gg_total_war.bsp
             PENDING:   (fs) gg_training_yard.bsp
             PENDING:   (fs) gg_trs_aim_churches.bsp
             PENDING:   (fs) gg_ultimate_x.bsp
             PENDING:   (fs) gg_warlords.bsp
             PENDING:   (fs) gg_watertower.bsp
             PENDING:   (fs) gg_wmd_array.bsp
             PENDING:   (fs) gg_wmd_cellular.bsp
             PENDING:   (fs) gg_wmd_conduit.bsp
             PENDING:   (fs) gg_wmd_missile.bsp
             PENDING:   (fs) gg_wmd_outpost_v2.bsp
             PENDING:   (fs) gg_wmd_pulsar.bsp
             PENDING:   (fs) gg_wmd_react_mini.bsp
             PENDING:   (fs) gg_wmd_temporal.bsp
             PENDING:   (fs) gg_woods_xmas.bsp
             PENDING:   (fs) gg_xinox.bsp
             PENDING:   (fs) gg_yardwars_ggn.bsp
             PENDING:   (fs) gm_wolfenstein3d_v2.bsp
             PENDING:   (fs) halo_hangemhigh.bsp
             PENDING:   (fs) knas_Speedcastle64_CSS.bsp
             PENDING:   (fs) mcdonalds-mds.bsp
             PENDING:   (fs) planet_cyber.bsp
             PENDING:   (fs) playground_x_s.bsp
             PENDING:   (fs) sath_speedcastle.bsp
             PENDING:   (fs) sg_pump_arena.bsp
             PENDING:   (fs) shotgun_ADSL.bsp
             PENDING:   (fs) test_hardware.bsp
             PENDING:   (fs) test_speakers.bsp
             PENDING:   (fs) wal-mart_v5.bsp
             PENDING:   (fs) xmas_nipperhouse.bsp



  4. Default

    Thank you, I'm breaking it up into separate parts so we can see what exactly is on here

    007_complex.bsp
    007_complex_classic_n64_nc.bsp
    007_temple.bsp
    Abandonned_Building.bsp
    ad_egon_world.bsp
    aim_47th_nightoftheshotgun.bsp
    aim_ag_texture2.bsp
    aim_ag_texture7.bsp
    aim_ag_texture_agc.bsp
    aim_ag_texture_arena.bsp
    aim_ag_texture_castleball.bsp
    aim_ag_texture_city-komplex.bsp
    aim_ag_texture_city.bsp
    aim_ag_texture_futuretown_v2.bsp
    aim_ag_texture_jungle.bsp
    aim_ak-colt_dust2007.bsp
    aim_aztec_source_final.bsp
    aim_bc_texture_7.bsp
    aim_civilwar.bsp
    aim_db_xtreme.bsp
    aim_farcry.bsp
    aim_halo_hangemhigh.bsp
    aim_shadow.bsp
    aim_shotty.bsp
    aim_xgb_cg_texture.bsp
    angry_overpass.bsp
    arena_azteque_v1.bsp
    ba_attacklockdown.bsp
    ba_battlefield.bsp
    ba_bloodwar1.bsp
    ba_ffg_v1.bsp
    ba_gladiator_beta3.bsp
    Bestbuy-mds.bsp
    blackhawkdown_s.bsp

  5. Default

    Part 2


    csp_awp_india.bsp
    css_twilight.bsp
    cs_737-300.bsp
    cs_747_css.bsp
    cs_apartments.bsp
    cs_assault.bsp
    cs_assault_2005.bsp
    cs_atlas_b2.bsp
    cs_backalley2.bsp
    cs_bog.bsp
    cs_cabaret.bsp
    cs_chinese.bsp
    cs_coldwar.bsp
    cs_complex.bsp
    cs_compound.bsp
    cs_crackhouse.bsp
    cs_estate_css_final.bsp
    cs_havana.bsp
    cs_italy.bsp
    cs_militia.bsp
    cs_militia_nolag.bsp
    cs_office.bsp
    cs_office07.bsp
    cs_pariah.bsp
    cs_siege.bsp
    cs_siege_sp.bsp
    cs_suburb_beta15a.bsp
    de_3rdstreet.bsp
    de_aim_dust_05-to-08_v2.bsp
    de_aztec.bsp
    de_barn_storm.bsp
    de_beachassault.bsp
    de_bicube_v2.bsp
    de_cbble.bsp
    de_chateau.bsp
    de_complex_x.bsp
    de_contra.bsp

  6. Default

    Part 3

    de_cpl_fire.bsp
    de_cpl_mill.bsp
    de_deltamill.bsp
    de_dust.bsp
    de_dust2.bsp
    de_dust_castle.bsp
    de_facility007.bsp
    de_icehouse.bsp
    de_inferno.bsp
    de_inferno_tt.bsp
    de_janus_control_center_beta.bsp
    de_losttemple.bsp
    de_mario.bsp
    de_NewportBeach.bsp
    de_nuke.bsp
    de_paris.bsp
    de_piranesi.bsp
    de_port.bsp
    de_prodigy.bsp
    de_rats.bsp
    de_resort.bsp
    de_rotterdam.bsp
    de_rush.bsp
    de_sauna.bsp
    de_season.bsp
    de_survivor_J.bsp
    de_temple007.bsp
    de_tides.bsp
    de_torn_ht_beta3.bsp
    de_train.bsp
    de_tropic_enhanced.bsp
    de_vertigo_pro.bsp
    dot_nighthawk_aztec.bsp
    Dr3w_gg_deathmatch.bsp
    es_bank_b3.bsp
    fy_bunker_arena.bsp
    Fy_Chaos.bsp
    fy_complex.bsp
    fy_dustworld-x.bsp
    fy_fortress.bsp

  7. Default

    Quote Originally Posted by Kavinsky View Post
    Thank you, I'm breaking it up into separate parts so we can see what exactly is on here
    good idea. some people might not be able to scroll through the list
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  8. Default

    We'll heres how ive sorted it thus far:


    WTF:
    GG_PUNISHMENT_NVIDIA.bsp
    test_hardware.bsp
    test_speakers.bsp


    Remove
    Abandonned_Building.bsp
    de_janus_control_center_beta.bsp
    gg_300.bsp
    gg_fy_fortress_x.bsp
    gg_oni_cargo_x2.bsp


    Modify:
    gg_rampage_x.bsp
    GG_egypt

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