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Thread: Test Item Tracker

  1. Arrow Test Item Tracker

    This thread will track shopmenu items for final release just like the test race tracker thread.

    ---HOW TO READ---
    White - No progress
    RED - Changes possible (this item is waiting to be configured)
    Orange - In Progress (The item in this color is currently in development)
    Yellow - In TESTING (Item is awaiting full public approval before being declared finished)
    Light Green - TEMP Finished (Item is basically done but needs a final adjustment such as settings before FINISHED).
    Green - FINISHED (This part is finished and ready for release, when all are this color the actual powers and settings will be done)

    Level Requirements and other notes will be updated.
    Last item in description list is the id tag for the block (for internal use only)

    Permanent, offensive
    Claws of Attack
    (+6,Dmg)(melee)
    #Limit 1
    #Price 2400
    level 10
    claws
    Lightning Flash
    (+50%,Flash-Effect)
    #Limit 1
    #Price 2500
    "level" "15"
    flashup
    Mask of Death
    (10% Life-leech)
    #Limit 1
    #Price 3200
    "level" "0"
    maskdeath
    Orb of Frost
    (70%speed enemy,3sec)
    #Limit 1
    #Price 3500
    "level" "0"
    orb
    Fireball
    (+8,Dmg)(range)
    #Limit 1
    #Price 4000
    "level" "30"
    fireball
    Flamethrower
    (30%,3sec-Burn)
    #Limit 1
    #Price 5000
    "level" "30"
    flamethrower
    Blowup!
    (50% chance, 30dmg 150ft on death)
    #Limit 1
    #Price 5000
    "level" "0"
    blowup
    Permanent, defensive
    Mole Protectant
    (get no damage from mole'd enemies)
    #Limit 1
    #Price 1000
    "level" "0"
    moleprot
    Necklace of Immunity
    (Ulti.can't hit you)
    #Limit 1
    #Price 3500
    "level" "10"
    necklace
    Anti Serpend Ward
    (10 seconds no dmg from wards)
    #Limit 1
    #Price 1500
    "level" "0"
    anti
    Heavy Boots of Armor
    (-30% speed, +50H/+100A)
    #Limit 1
    #Price 1600
    "level" "0"
    heavyboots
    Helm of Clear View
    (-50%,Flash-Effect)
    #Limit 1
    #Price 2000
    "level" "12"
    helmview
    Helm of Protection
    (-5,Dmg)
    #Limit 1
    #Price 3000
    "level" "5"
    helmp
    Helm of excellence
    (Protection from headshots)
    #Limit 1
    #Price 3000
    "level" "0"
    helme
    Permanent, enchantments
    Secondary Weapon Enhancer
    (+20 clip)
    #Limit 1
    #Price 400
    "level" "0"
    secweapon
    Dust of appearance
    (uncloaks enemies/disguiser!)
    #Limit 1
    #Price 1500
    "level" "0"
    dust
    Amulet of the cat
    (Footsteps Off)
    #Limit 1
    #Price 1500
    "level" "0"
    amulet
    Ankh of reincarnation
    (Save Equipment)
    #Limit 1
    #Price 2000
    "level" "0"
    reincarnation
    Sock of the Feather
    (50%)
    #Limit 2
    #Price 2500
    "level" "0"
    sockf50
    Boots of Speed
    (+20%)
    #Limit 2
    #Price 3000
    "level" "4"
    bootspeed20
    Cloak of Shadows
    (75% Invisible)
    #Limit 1
    #Price 3000
    "level" "0"
    cloak75
    Scroll of Respawning
    (Respawn at spawn)
    #Limit 1
    #Price 3000
    "level" "0"
    respawn
    Longjump
    (wide range jumps/bunny jump)
    #Limit 1
    #Price 10000
    "level" "0"
    longjump
    Permanent, health/XP
    Ring of Armor
    (+120A)
    #Limit 2
    #Price 1200
    "level" "0"
    ringarm120
    Death book of XP
    (20 additional XP for each kill)
    #Limit 2
    #Price 3000
    "level" "0"
    morexp
    Book of XP
    (75 XP, +30 XP for every round)
    #Limit 1
    #Price 5000
    "level" "8"
    bookofxp
    Periapt of Health
    (+50H)
    #Limit 2
    #Price 3500
    "level" "0"
    periapthp50
    Book of Cannibalism
    (10-20HP for each killed enemy)
    #Limit 1
    #Price 4000
    "level" "0"
    cannibalism
    One time, enchantments
    Off the Shelf Boots
    (default gravity)
    #Limit 0
    #Price 200
    "level" "0"
    defboots
    Disguiser
    (Enemy-Model)
    #Limit 1
    #Price 2000
    "level" "0"
    disguiser
    Flamming Gloves of Warmth
    (1/10sec)
    #Limit 1
    #Price 2500
    "level" "0"
    gloves
    Ring of regeneration
    (+5H/5sec,max 30times)
    #Limit 2
    #Price 3000
    "level" "0"
    ringregeneration
    Life Preserver
    (+50H/100A)
    #Limit 1
    #Price 3500
    "level" "2"
    lifepres
    Potion of Immortality
    (4sec)
    #Limit 1
    #Price 4000
    "level" "20"
    immortal4
    Stone of Health
    (+50H/+100H)
    #Limit 1
    #Price 6900
    "level" "0"
    stonehp
    Mole
    (Mole next round)
    #Limit 1
    #Price 9000
    "level" "0"
    mole
    One time, tomes
    Tome of opportunity
    (+100xp or +20xp)
    #Limit 2
    #Price 1000
    "level" "0"
    tomexpo100
    Tome of Experience
    (+100xp)
    #Limit 5
    #Price 3500
    "level" "5"
    tomexp100
    Big Tome of Experience
    (+200xp)
    #Limit 1
    #Price 4900
    "level" "50"
    tomexp200
    Tome of Health
    (+100H)
    #Limit 1
    #Price 5900
    "level" "0"
    tomehp100
    Last edited by ZERO; 09-23-2013 at 04:07 PM.



  2. Default

    Disguiser should be much more expensive in my opinion. That is the kind of item that would hurt unskilled players much more since they don't use their radar as much.
    What: my life skills use meat

    “Let us be thankful for the fools. But for them the rest of us could not succeed. ” -Mark Twain

  3. Default

    Only the ones in this section are actually on the server: http://www.ibisgaming.com/forums/for...p/96-WCS-Items



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