Quote Originally Posted by Fluffy Frufflebottoms View Post
I was slightly disappointed with the beta. It felt more like Rift 2 than it did Guild Wars 2. Guild Wars was amazing because of how everything carried a lot of weight. Your skill selections, when, where, and how you used them, and how they played together with other skills from other classes. The Guild Wars 2 beta really just felt like mashing the same few buttons to get health bars to zero. The PvE event teams were too disorganised to coordinate anything, and the random PvE didn't really let you adapt to your teammates, because there was no way of telling what the hell they were doing.

I had hoped that it'd be more clean, more transparent, and less chaotic. Something where your success would be defined by how you react to the fights, rather than how much signal you're able to glean from an ocean of noise.

I also /hated/ overflow, and the way it's presented. You have no way of knowing, especially when coming out of an instance, if you and whoever you're playing with is in the same instance, unless you know what to look for. There's also no simple way of jumping into the main instance, or joining your friend in overflow. The beta definitely took my hype meter down a good few notches.
I agree wholeheartedly with your last statement. Sin and I had to "trick the system", if you will, and jump in and out of loading areas until we were in the same server. I do have high hopes that this is something they will fix though, as lots of people have complained about it on the beta server.