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Thread: Project 1 - Inception Escape

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  1. Default epic

    i think it sounds great, i was thinking the same thing.

    its like a "voodo island" type of escape.

    i think if the humans wake up after the hospital, the zombies should be transported to "limbo" with a bunch of broken buildings and such.

    then a nuke to finish them off....

    what do you think of that?

    also if you can find me a link to download the software to create a map, that would be awesome!

    thanks!!!


    -CHEWY


    Remember have some Chewyrunts and SHUT THE F**K UP!

  2. Default

    The nuke is a brilliant idea. You can download the map software from steam. Library>tools> (download) source sdk. When I find more info about textures and other stuff, ill post it here.

    Also I got a hold of a map decrypter so we can look at other maps to see how they did their triggers.

    http://developer.valvesoftware.com/wiki/Main_Page

  3. Default

    why not have the zombies's vision fade to black, then they die. after all, when the humans wake up, the dream would be gone
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  4. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    why not have the zombies's vision fade to black, then they die. after all, when the humans wake up, the dream would be gone
    well, i think that would be an awesome idea.... but the nuke is just a classic, and well its ZOMBIES, so the nuke will be a finisher....

    however, we can fade vision to black, and then nuke for fun... what do you think?


    Remember have some Chewyrunts and SHUT THE F**K UP!

  5. Default

    I'm not sure which one or either. Probably just download the 2008 (2007 if you want) and the sdk.

    Fading to black would actually be easier to do then mapping out limbo. Lets get the level structures mapped out on an image file first before map production. We can divide the level between us for us to design.

  6. Default

    That sounds great to me!!! i have never created a map before, but i know what i want in them, so the ideas are flowing!!!


    Remember have some Chewyrunts and SHUT THE F**K UP!

  7. Default

    Something went wrong. Please make sure you added the video correctly. Click here to see how YouTube videos should be embedded. There could also be a technical issue that's not your fault. Click here to view the video on YouTube's site. If this link doesn't work, you did something wrong.

    Ok dude what do you think of this. Picture this in your mind. I think this would be fucking epic.

    [song starts as vault doors open] Players hold off the entrance from zombies.

    (At each teleportation of humans zombies get spawned further behind)

    [0:46] Vault doors start to close
    [0:58] (Where the epic shit happens) Vault doors are closed and players get spawned back to level 2 where they have to get to the elevator. (Down a hallway with obstacles)
    [1:35] Elevator explodes and free falls (teleporter to put players back in level 1 where they have to hold off a section of the bridge (that collapses later to drop humans in water ((Waking them up)), teleporting humans to plane, zombies that somehow make it get teleported to the limbo that leo was in at the end)
    [2:00] Part of the bridge starts to collapse
    [2:20] Whole bridge collapses and drops humans in the teleporter.
    Last edited by anex; 12-09-2010 at 04:40 PM.

  8. Default

    Do i need to download source sdk base 2007 and 2008 as well?


    Remember have some Chewyrunts and SHUT THE F**K UP!

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